The Cursed Apple: Difference between revisions

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{{Quotation|The [[Shopkeeper]]|Welcome to New York! Need a gun?}}[[File:Map.png|right|frameless|300x300px]]
{{Quotation|The [[Shopkeeper]]|Welcome to New York! Need a gun?}}[[File:Map.png|right|frameless|300x300px]]
'''The Map''' or '''"The Cursed Apple"''' is the default location where matches take place in ''[[Deadlock]]''. It is a small segment of the game's version of Midtown and Lower Manhattan in New York City, in which the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]]. Players can navigate with a [[Minimap]].
'''The Cursed Apple''' or '''"The Map"''' is the default location where matches take place in ''[[Deadlock]]''. It is a small segment of the game's version of Midtown and Lower Manhattan in New York City, in which the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]]. Players can navigate with a [[Minimap]].


The current map is called ''dl_midtown''. Previous versions of the map were called ''street_test'' and ''dl_streets''.
The current map is called ''dl_midtown''. Previous versions of the map were called ''street_test'' and ''dl_streets''.
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[[File:Juke Room In-game.png|thumb|263x263px|A Juke Room, with a shadow figure in its doorway.]]
[[File:Juke Room In-game.png|thumb|263x263px|A Juke Room, with a shadow figure in its doorway.]]
=== Layout ===
=== Layout ===
The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and neutral [[Denizen]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane. [[The Hidden King|The Hidden King's]] side of the map has mostly worn down red brick buildings, while [[The Archmother|the Archmother's]] side has mostly upper class white brick buildings.
The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and [[Neutral]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane. [[The Hidden King|The Hidden King's]] side of the map has mostly worn down red brick buildings, while [[The Archmother|the Archmother's]] side has mostly upper class white brick buildings.


Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn 2 minutes into the game (except mid-boxes, see [[The Cursed Apple#10:00|Map Timings and Events : 10min]]) and will respawn 3 minutes after being destroyed.
Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn 3 minutes into the game (except mid-boxes, see [[The Cursed Apple#10:00|Map Timings and Events : 10min]]) and will respawn 3 minutes after being destroyed.


Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop more souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on.
Outside of the lanes is an area of the map called the jungle, which is home to the [[Neutral]] camps. Neutrals are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop more souls the larger they are. Being neutral units, both teams can attack the same neutral camps, and they will be aggressive to their attackers no matter which team they are on.
 
=== Respawn Room ===
 
At the rear of each team's base sits the Respawn Room, where heroes [[Death|respawn]] after being killed. It also houses the team's [[The Curiosity Shop|Curiosity Shop]] and a [[Souls#Soul Well|Soul Well]], which activates 3 minutes into the match. While inside the room, allied heroes restore {{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of their maximum [[Health|health]] plus {{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health each second. Enemy heroes who enter are targeted by four turrets positioned around the room.


=== Juke Rooms ===
=== Juke Rooms ===
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When an objective is destroyed, the bounty is split between the player who landed the killing blow and nearby allies. {{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}% of the bounty is split among nearby heroes, while the remaining {{#expr:100-{{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}}}% is distributed team-wide.
When an objective is destroyed, the bounty is split between the player who landed the killing blow and nearby allies. {{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}% of the bounty is split among nearby heroes, while the remaining {{#expr:100-{{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}}}% is distributed team-wide.


In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects.
In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Neutrals, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects.
 
=== Lightning Towers ===
Around the map, lightning towers can be found on tall rooftops. They strike nearby players for 10% of their [[Max Health]] as [[True Damage]] once every 2 seconds, making it difficult for players to camp out in otherwise strategic locations. Their attack is delayed by 1 second and is accompanied by a sound cue of electrical noises. The attack can be triggered by any player, but hits all players in the vicinity.
 
The sound of a lightning tower charging does not always mean they have a valid target. Lightning towers attack in two different zones. The first (typically larger) zone will cause them to attack as normal but only hits players currently in contact with a surface. The second zone (usually very close to the lightning tower and about five meters above the floor) will always hit players inside it. Touching a wall counts as being in contact with a surface, but [[Mantling]] does not. Hopping before the lightning strikes hit can prevent taking large amounts of damage while traversing rooftops.
 
Some parts of the map have deadzones where a lightning tower appears to reach but does not, and other parts have cosmetic lightning towers that cannot hurt players. Other places, such as the rooftops next to the [[Guardian]]s in blue lane, have hidden lightning towers embedded in the walls. Some lightning towers are missing visual effects but are still active. Lightning towers are not perfectly symmetrical across the map. Lightning towers are often accompanied by other tall metal structures and metal spikes around the rims of rooftops.


=== Player Visibility ===
=== Player Visibility ===
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[[File:MinimapSoulUrnIcon.png|64x64px|center]]
[[File:MinimapSoulUrnIcon.png|64x64px|center]]
|[[Soul Urn]]
|[[Soul Urn]]
|12 minutes
|10 minutes
(12s descent)
(12.5s descent)
|Every 6:00 (12, 18, 24...)
|Every 5:00 (10, 15, 20...)
|1
|1
|-
|-
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|
|
[[File:MapEasyCampIcon.png|64x64px|center]]
[[File:MapEasyCampIcon.png|64x64px|center]]
|[[Denizen#Small Camps|Easy Camp]]
|[[Neutral#Small Camps|Easy Camp]]
|{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00 minutes
|{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00 minutes
|{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes
|{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes
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|
|
[[File:MapMediumCampIcon.png|64x64px|center]]
[[File:MapMediumCampIcon.png|64x64px|center]]
|[[Denizen#Medium Camps|Medium Camp]]
|[[Neutral#Medium Camps|Medium Camp]]
|{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00 minutes
|{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00 minutes
|{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes
|{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes
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|
|
[[File:MapHardCampIcon.png|64x64px|center]]
[[File:MapHardCampIcon.png|64x64px|center]]
|[[Denizen#Large Camps|Hard Camp]]
|[[Neutral#Large Camps|Hard Camp]]
|{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00 minutes
|{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00 minutes
|{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes
|{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes
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=== 2:00 ===
=== 2:00 ===


* '''Easy [[Denizen]] camps'''
* '''Easy [[Neutral]] camps'''
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated.
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated.
** '''Count:''' 4
** '''Count:''' 4


=== 3:00 ===
=== 3:00 ===


* '''Soul Well
** Soul Wells located in the respawn room for each team start emitting souls.
* '''[[Crates]]'''
* '''[[Crates]]'''
** '''Respawn Time:''' 3 minutes after being broken.
** '''Respawn Time:''' 3 minutes after being broken.
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*** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls.
*** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls.
*** If the player dies with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls.
*** If the player dies with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls.
*** Denizens also drop Unsecured Souls.
*** Neutrals also drop Unsecured Souls.
* '''[[Golden Statue|Golden Statues]] (Tier 1)'''
* '''[[Golden Statue|Golden Statues]] (Tier 1)'''
** '''Respawn Time:''' 3 minutes after being broken.
** '''Respawn Time:''' 3 minutes after being broken.
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*** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00.
*** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00.
*** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.
*** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.
* '''Medium [[Denizen]] Camps'''
* '''Medium [[Neutral]] Camps'''
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated.
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated.
** '''Count:''' 22
** '''Count:''' 22
[[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]]
[[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]]
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=== 8:00 ===
=== 8:00 ===


* '''Hard [[Denizen]] Camps'''
* '''Hard [[Neutral]] Camps'''
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all Denizens in camp are defeated.
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated.
** '''Count:''' 12
** '''Count:''' 12
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines)
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines)
** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed heavy melee attack will dispense four Golden Statue buffs. It will dispense one buff if killed with a light melee attack.
** '''Machine Effect:''' Has {{NpcData|neutral_sinners_sacrifice|MaxHealth}} health and can only be damaged with melee attacks. Light melee attacks deal 50 points of damage and heavy melee attacks deal 100 (Light melee deal 100 damage on the final hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts, during which a well-timed melee attack will dispense one or more Golden Statue buffs. If destroyed with a light melee, it will dispense one buff; if destroyed with a heavy melee, it will dispense four buffs.
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated.
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated.
** '''Count:''' 10 locations (some locations have 2 machines).
** '''Count:''' 10 locations (some locations have 2 machines).
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=== 10:00 ===
=== 10:00 ===


* '''[[Powerups]]'''
* '''[[Soul Urn]]'''
** '''Descent:''' Begins at 10:00 lands after 12 seconds.
** '''Respawn Time:''' Every 5 minutes after 10:00.
* '''[[Unstable Rift]]'''
** '''Spawn:''' First Rift spawns at 11:00 ± 1 minute thus making 10:00 the earliest possible time for Rift to spawn
** '''Mechanics:''': Spawn as visual indicator => 40s pass => Global announcement => 20s pass => Rift contest begins.
** '''Respawn Time:''' Every 7 ± 1 minutes after the previous Rift.
*'''Golden Statues Upgraded (Tier 2)'''
*'''Golden Statues Upgraded (Tier 2)'''
**'''Buffs Granted:'''
**'''Buffs Granted:'''
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=== 12:00 ===
=== 12:00 ===


* '''[[Soul Urn]]'''
* '''[[Guardians]]''' lose their last damage resistance and at -50% become as vulnerable as they can be.
** '''Descent:''' Begins at 12:00 and rotates to the opposite side of the map.
 
** '''Landing Time:''' 12 seconds after it begins descending.
=== 18:00 ===
** '''Respawn Time:''' Every 6 minutes after 12:00.
 
* '''[[Walkers]]''' lose their last damage resistance and at -65% become as vulnerable as they can be.
 
=== 20:00 ===
 
* '''[[Troopers]]''' start spawning more frequently, from every 30s to every 25s.


=== 30:00 ===
=== 30:00 ===
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*** +30 Health
*** +30 Health
*** +4 Spirit
*** +4 Spirit
=== 35:00 ===
* '''[[Troopers]]''' start spawning more frequently, from every 25s to every 20s.
** They also get +50% max HP.


== Territory ==
== Territory ==
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allows allied Troopers to move further into the lane. This extends the [[Ziplines|Zipline]] available to the player's team on that lane. The Ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the Zipline can take the player, and if any lanes are in need of help with a quick glance.
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allows allied Troopers to move further into the lane. This extends the [[Ziplines|Zipline]] available to the player's team on that lane. The Ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the Zipline can take the player, and if any lanes are in need of help with a quick glance.
[[Teleporter]]s can be used to quickly traverse the map horizontally.
[[Teleporter]]s can be used to quickly traverse the map horizontally.
== Trivia ==
* Before the [[Update:February 25, 2025|Map Rework]] Update, the map had 4 lanes. The fourth was Purple (Park). Green Lane was initially called Greenwich, then replaced Park, and is now Greenwich again, though still labeled as Park in the Zipline UI.  The center of the map was the Museum, now reworked as the Archmother base.
* Green (Greenwich) originally supplanted Orange (Orchard).
* All the lanes are named after real New York streets. The team's bases used to be named after the train stations Grand Central (Archmother) and Penn Station (Hidden King).
* Towards the right of the team's bases is a Bull and a Bear Statue, respectively located at the Museum (Archmother) and the Factory (Hidden King). These statues are symbolic to the [https://www.wikipedia.org/wiki/Market_trend  market conditions] of a stock market. On a related note, the [https://www.wikipedia.org/wiki/Charging_Bull  Bull Statue] has a real world counterpart in New York.
* The [[wikipedia:Statue_of_Liberty|Statue of Liberty]] can be seen behind the dock on Yellow Lane.
* The map used to be called ''street_test'', and was later changed to ''dl_streets'' in one of the updates, until it was replaced by ''dl_midtown''. ''street_test'' and ''dl_streets'' can still be accessed in-game with the [[Console commands|console command]] <code>map street_test</code> and <code>map dl_streets</code>, although the former's lighting was broken by updates.
* There used to be a map in the files called ''caldera_trooper,'' which featured assets from both [[Neon Prime|''Neon Prime'']] and early ''Deadlock'' builds. It has since been removed, but was archived by modders. A tour and comparison of ''caldera_trooper'' was made by YouTube channel [https://www.youtube.com/watch?v=9NI_-X37Y2A  DeadAir]. Left side of the Sandbox map was based off it.
* Other unused maps currently accessible in the game files that use ''Neon Prime'' assets are called ''start'', ''1v1_test'' and ''hero_testing''.
* Many of the buildings in the Cursed Apple's skyline are based on real New York buildings from the early 1900s.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3378301007  ''Real New York buildings in Deadlock, explained.''] on Deadlock Steam Community</ref>
* The Juke Room shadows are actually 3D models rendered with transparency. There are 4 models: A tall man wearing a fedora, a short man wearing a postman hat, a woman, and a child holding a box.


== Gallery ==
== Gallery ==
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File:Neon Prime screenshot 3.jpg|Purple lane in ''Neon Prime''
File:Neon Prime screenshot 3.jpg|Purple lane in ''Neon Prime''
</gallery>
</gallery>
== Trivia ==
* The Cursed Apple's name is a reference to the [[wikipedia:Big Apple|Big Apple]], New York City's nickname.
* Before the [[Update:February 25, 2025|Map Rework]] Update, the map had 4 lanes. The fourth was Purple (Park). Green Lane was initially called Greenwich, then replaced Park, and is now Greenwich again, though still labeled as Park in the Zipline UI.  The center of the map was the Museum, now reworked as the Archmother base.
* Green (Greenwich) originally supplanted Orange (Orchard).
* All the lanes are named after real New York streets. The team's bases used to be named after the train stations Grand Central (Archmother) and Penn Station (Hidden King).
* Towards the right of the team's bases is a Bull and a Bear Statue, respectively located at the Museum (Archmother) and the Factory (Hidden King). These statues are symbolic to the [https://www.wikipedia.org/wiki/Market_trend  market conditions] of a stock market. On a related note, the [https://www.wikipedia.org/wiki/Charging_Bull  Bull Statue] has a real world counterpart in New York.
* The [[wikipedia:Statue_of_Liberty|Statue of Liberty]] can be seen behind the dock on Yellow Lane.
* The map used to be called ''street_test'', and was later changed to ''dl_streets'' in one of the updates, until it was replaced by ''dl_midtown''. ''street_test'' and ''dl_streets'' can still be accessed in-game with the [[Console commands|console command]] <code>map street_test</code> and <code>map dl_streets</code>, although the former's lighting was broken by updates.
* There used to be a map in the files called ''caldera_trooper,'' which featured assets from both [[Neon Prime|''Neon Prime'']] and early ''Deadlock'' builds. It has since been removed, but was archived by modders. A tour and comparison of ''caldera_trooper'' was made by YouTube channel [https://www.youtube.com/watch?v=9NI_-X37Y2A  DeadAir]. Left side of the Sandbox map was based off it.
* Other unused maps currently accessible in the game files that use ''Neon Prime'' assets are called ''start'', ''1v1_test'' and ''hero_testing''.
* Many of the buildings in the Cursed Apple's skyline are based on real New York buildings from the early 1900s.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3378301007  ''Real New York buildings in Deadlock, explained.''] on Deadlock Steam Community</ref>
* The Juke Room shadows are actually 3D models rendered with transparency. There are 4 models: A tall man wearing a fedora, a short man wearing a postman hat, a woman, and a child holding a box.


== See also ==
== See also ==
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[[Category:Lore]]
[[Category:Lore]]
[[Category:Gameplay]]
[[Category:Gameplay]]
[[Category:Locations]]