The Cursed Apple: Difference between revisionsGive feedback
→Objectives: Update from July 9, 2026 |
→Layout: Corrected to current boxes and golden statues spawn time |
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[[File:Juke Room In-game.png|thumb|263x263px|A Juke Room, with a shadow figure in its doorway.]] | [[File:Juke Room In-game.png|thumb|263x263px|A Juke Room, with a shadow figure in its doorway.]] | ||
=== Layout === | === Layout === | ||
The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and | The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and [[Neutral]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane. [[The Hidden King|The Hidden King's]] side of the map has mostly worn down red brick buildings, while [[The Archmother|the Archmother's]] side has mostly upper class white brick buildings. | ||
Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn | Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn 3 minutes into the game (except mid-boxes, see [[The Cursed Apple#10:00|Map Timings and Events : 10min]]) and will respawn 3 minutes after being destroyed. | ||
Outside of the lanes is an area of the map called the jungle, which is home to the | Outside of the lanes is an area of the map called the jungle, which is home to the [[Neutral]] camps. Neutrals are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop more souls the larger they are. Being neutral units, both teams can attack the same neutral camps, and they will be aggressive to their attackers no matter which team they are on. | ||
=== Respawn Room === | |||
At the rear of each team's base sits the Respawn Room, where heroes [[Death|respawn]] after being killed. It also houses the team's [[The Curiosity Shop|Curiosity Shop]] and a [[Souls#Soul Well|Soul Well]], which activates 3 minutes into the match. While inside the room, allied heroes restore {{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of their maximum [[Health|health]] plus {{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health each second. Enemy heroes who enter are targeted by four turrets positioned around the room. | |||
=== Juke Rooms === | === Juke Rooms === | ||
Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked prominently by their shadowy figure standing in their doorways that contains a [[Cosmic Veil|cosmic veil]]. Above the doorways is a red rectangular sign, and in the compartment contains candles and a small wall light. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] | Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked prominently by their shadowy figure standing in their doorways that contains a [[Cosmic Veil|cosmic veil]]. Above the doorways is a red rectangular sign, and in the compartment contains candles and a small wall light. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] | ||
=== Objectives === | === Objectives === | ||
In each lane on either team's side, there are a series of powerful defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine]]s, which must be destroyed in order to attack the main objective: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.When an objective is destroyed, the bounty is split between the player who landed the killing blow and nearby allies. | In each lane on either team's side, there are a series of powerful defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine]]s, which must be destroyed in order to attack the main objective: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match. | ||
When an objective is destroyed, the bounty is split between the player who landed the killing blow and nearby allies. {{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}% of the bounty is split among nearby heroes, while the remaining {{#expr:100-{{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}}}% is distributed team-wide. | |||
In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the | In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Neutrals, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. | ||
=== Player Visibility === | === Player Visibility === | ||
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[[File:MinimapSoulUrnIcon.png|64x64px|center]] | [[File:MinimapSoulUrnIcon.png|64x64px|center]] | ||
|[[Soul Urn]] | |[[Soul Urn]] | ||
| | |10 minutes | ||
( | (12.5s descent) | ||
|Every | |Every 5:00 (10, 15, 20...) | ||
|1 | |1 | ||
|- | |- | ||
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| | | | ||
[[File:MapEasyCampIcon.png|64x64px|center]] | [[File:MapEasyCampIcon.png|64x64px|center]] | ||
|[[ | |[[Neutral#Small Camps|Easy Camp]] | ||
|{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00 minutes | |{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00 minutes | ||
|{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes | |{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes | ||
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| | | | ||
[[File:MapMediumCampIcon.png|64x64px|center]] | [[File:MapMediumCampIcon.png|64x64px|center]] | ||
|[[ | |[[Neutral#Medium Camps|Medium Camp]] | ||
|{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00 minutes | |{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00 minutes | ||
|{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes | |{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes | ||
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| | | | ||
[[File:MapHardCampIcon.png|64x64px|center]] | [[File:MapHardCampIcon.png|64x64px|center]] | ||
|[[ | |[[Neutral#Large Camps|Hard Camp]] | ||
|{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00 minutes | |{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00 minutes | ||
|{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes | |{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes | ||
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=== 2:00 === | === 2:00 === | ||
* '''Easy [[ | * '''Easy [[Neutral]] camps''' | ||
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all | ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated. | ||
** '''Count:''' 4 | ** '''Count:''' 4 | ||
=== 3:00 === | === 3:00 === | ||
* '''Soul Well | |||
** Soul Wells located in the respawn room for each team start emitting souls. | |||
* '''[[Crates]]''' | * '''[[Crates]]''' | ||
** '''Respawn Time:''' 3 minutes after being broken. | ** '''Respawn Time:''' 3 minutes after being broken. | ||
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*** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. | *** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls. | ||
*** If the player dies with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls. | *** If the player dies with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls. | ||
*** | *** Neutrals also drop Unsecured Souls. | ||
* '''[[Golden Statue|Golden Statues]] (Tier 1)''' | * '''[[Golden Statue|Golden Statues]] (Tier 1)''' | ||
** '''Respawn Time:''' 3 minutes after being broken. | ** '''Respawn Time:''' 3 minutes after being broken. | ||
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*** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00. | *** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00. | ||
*** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon. | *** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon. | ||
* '''Medium [[ | * '''Medium [[Neutral]] Camps''' | ||
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all | ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated. | ||
** '''Count:''' 22 | ** '''Count:''' 22 | ||
[[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]] | [[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]] | ||
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=== 8:00 === | === 8:00 === | ||
* '''Hard [[ | * '''Hard [[Neutral]] Camps''' | ||
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all | ** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated. | ||
** '''Count:''' 12 | ** '''Count:''' 12 | ||
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines) | * '''Vault Camp''' ([[Sinner's Sacrifice]] machines) | ||
** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed | ** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed melee attack will dispense one or more Golden Statue buffs. It will dispense one buff if killed with a light melee attack. | ||
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated. | ** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated. | ||
** '''Count:''' 10 locations (some locations have 2 machines). | ** '''Count:''' 10 locations (some locations have 2 machines). | ||
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=== 10:00 === | === 10:00 === | ||
* '''[[Powerups]]''' | |||
* '''[[Soul Urn]]''' | |||
** '''Descent:''' Begins at 10:00 lands after 12 seconds. | |||
** '''Respawn Time:''' Every 5 minutes after 10:00. | |||
* '''[[Unstable Rift]]''' | |||
** '''Spawn:''' First Rift spawns at 11:00 ± 1 minute thus making 10:00 the earliest possible time for Rift to spawn | |||
** '''Mechanics:''': Spawn as visual indicator => 40s pass => Global announcement => 20s pass => Rift contest begins. | |||
** '''Respawn Time:''' Every 7 ± 1 minutes after the previous Rift. | |||
*'''Golden Statues Upgraded (Tier 2)''' | *'''Golden Statues Upgraded (Tier 2)''' | ||
**'''Buffs Granted:''' | **'''Buffs Granted:''' | ||
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=== 12:00 === | === 12:00 === | ||
* '''[[ | * '''[[Guardians]]''' lose their last damage resistance and at -50% become as vulnerable as they can be. | ||
=== 18:00 === | |||
* '''[[Walkers]]''' lose their last damage resistance and at -65% become as vulnerable as they can be. | |||
=== 20:00 === | |||
* '''[[Troopers]]''' start spawning more frequently, from every 30s to every 25s. | |||
=== 30:00 === | === 30:00 === | ||
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*** +30 Health | *** +30 Health | ||
*** +4 Spirit | *** +4 Spirit | ||
=== 35:00 === | |||
* '''[[Troopers]]''' start spawning more frequently, from every 25s to every 20s. | |||
** They also get +50% max HP. | |||
== Territory == | == Territory == | ||
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[[Category:Lore]] | [[Category:Lore]] | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||
[[Category:Locations]] | |||