The Cursed Apple: Difference between revisions

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[[File:Map.png|thumb|[[Deadlock|''Deadlock's'']] map]]
{{Quotation|The [[Shopkeeper]]|Welcome to New York! Need a gun?}}[[File:Map.png|right|frameless|300x300px]]
'''The''' '''map''' is where matches take place in ''[[Deadlock]]''. Each match has 12 players divided into 2 teams (6 per team), starting on opposite sides of the map. Players begin at their base, where they can purchase [[items]] from [[The Curiosity Shop|The Shop]].                                                                                                                                                                                                                                                
'''The Cursed Apple''' or '''"The Map"''' is the default location where matches take place in ''[[Deadlock]]''. It is a small segment of the game's version of Midtown and Lower Manhattan in New York City, in which the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]]. Players can navigate with a [[Minimap]].


The map includes 4 lanes, each marked by a color on the mini-map:
The current map is called ''dl_midtown''. Previous versions of the map were called ''street_test'' and ''dl_streets''.


* '''Yellow''': York St
== Overview ==
* '''Green''': Greenwich Lane
<!--[[File:Map buildings.png|thumb|Map with labeled building names.|270x270px]]--> <!-- OUTDATED -->
* '''Blue''': Broadway
[[File:Juke Room In-game.png|thumb|263x263px|A Juke Room, with a shadow figure in its doorway.]]
* '''Purple''': Park Ave
=== Layout ===
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] Each lane has four lines of defense: [[Guardian]]s, [[Walker]]s, and [[Shrine]]s, who defend the [[Patron]]. In the center of the map is '''the jungle''' area.
The map is divided into three distinct lanes: '''York''' (Yellow Lane), '''Broadway''' (Blue Lane) and '''Park''' (Green Lane), also referred to as '''Greenwich'''. Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and [[Neutral]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane. [[The Hidden King|The Hidden King's]] side of the map has mostly worn down red brick buildings, while [[The Archmother|the Archmother's]] side has mostly upper class white brick buildings.


=== Design ===
Throughout the map, players can find destructible Boxes and Golden Statues. Boxes have a 60% chance to drop [[souls]] upon being destroyed, and Golden Statues have a 50% chance to drop permanent stat bonuses, such as [[Spirit Power]] or [[Weapon Damage]]. They spawn 3 minutes into the game (except mid-boxes, see [[The Cursed Apple#10:00|Map Timings and Events : 10min]]) and will respawn 3 minutes after being destroyed.
The map takes place in the game's version of New York City. It is still in [[Early Development Build|early development]] and full of placeholder models. Like much of the game, it is inspired by the early 1900's United States, with both fantasy and retro-futuristic designs.


=== The Jungle ===
Outside of the lanes is an area of the map called the jungle, which is home to the [[Neutral]] camps. Neutrals are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop more souls the larger they are. Being neutral units, both teams can attack the same neutral camps, and they will be aggressive to their attackers no matter which team they are on.
The jungle is home to many of the game's objectives and [[Neutrals]], including monsters that grant buffs to a team when defeated. Additionally, there are [[The Curiosity Shop#Secret Shop|secret shops]] surrounding the jungle, where players can purchase items.


Jungle monsters include:
=== Respawn Room ===


* [[Mid-Boss]]
At the rear of each team's base sits the Respawn Room, where heroes [[Death|respawn]] after being killed. It also houses the team's [[The Curiosity Shop|Curiosity Shop]] and a [[Souls#Soul Well|Soul Well]], which activates 3 minutes into the match. While inside the room, allied heroes restore {{DataProp|Convar|citadel_player_regen_zone_bonus_pct}}% of their maximum [[Health|health]] plus {{DataProp|Convar|citadel_player_regen_zone_bonus_base}} health each second. Enemy heroes who enter are targeted by four turrets positioned around the room.
 
=== Juke Rooms ===
Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked prominently by their shadowy figure standing in their doorways that contains a [[Cosmic Veil|cosmic veil]]. Above the doorways is a red rectangular sign, and in the compartment contains candles and a small wall light. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]]
=== Objectives ===
In each lane on either team's side, there are a series of powerful defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine]]s, which must be destroyed in order to attack the main objective: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.
 
When an objective is destroyed, the bounty is split between the player who landed the killing blow and nearby allies. {{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}% of the bounty is split among nearby heroes, while the remaining {{#expr:100-{{#invoke:GenericData|get_objective_param|NearPlayerSplitPct}}}}% is distributed team-wide.
 
In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Neutrals, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects.
 
=== Player Visibility ===
{{Main|Minimap}}
 
An important aspect of the map is spotting where enemies are located. An enemy player is visible to the team if they are either in a team player's line of sight, or shooting Troopers or Structures. A player can press Tab and middle-click the enemies' portrait to ping to their allies that said enemy is missing, which is useful if they have left their lane.


== Map Icons ==
== Map Icons ==
Special locations on the map can be identified by the following icons.
Special locations on the map can be identified by the following icons:
{| class="wikitable defaultcenter"
{| class="wikitable defaultcenter"
|+Map Icons
|+Map Icons
Line 30: Line 42:
!Count
!Count
|-
|-
|[[File:MinimapShopIcon.png|64x64px]]
| [[File:MinimapShopIcon.png|64x64px|center]]
|[[The Curiosity Shop|Shop]]
|[[The Curiosity Shop|Shop]]
|0 minutes
| -
|
| -
|10 (2 secret shops, 8 lane shops)
|10  
 
* 2 in spawn (team-specific)
* 2 secret shops (neutral)
* 6 lane shops (one per lane, team-specific)
|-
|[[File:Teleporter.png|64x64px|center]]
|[[Teleporter]]
| -
| -
|4
|-
|-
|
|[[File:Stairs.png|64x64px|center]]
[[File:MapEasyCampIcon.png|64x64px]]
|Stairs
|[[Neutrals#Small Camps|Easy Camp]]
| -
|2 minutes
| -
|4 minutes
|6
|6
|-
|[[File:MidStairs.png|64x64px|center]]
|[[Mid-Boss|Mid]] Stairs
| -
| -
|2
|-
|-
|
|
[[File:MapMediumCampIcon.png|64x64px]]
[[File:MinimapSoulUrnIcon.png|64x64px|center]]
|[[Neutrals#Medium Camps|Medium Camp]]
|[[Soul Urn]]
|7 minutes
|10 minutes
|6 minutes
(12.5s descent)
|26
|Every 5:00 (10, 15, 20...)
|1
|-
|-
|
|[[File:Powerup gun.png|64x64px]][[File:Powerup movement.png|64x64px]]
[[File:MapHardCampIcon.png|64x64px]]
[[File:Powerup spirit.png|64x64px]][[File:Powerup survival.png|64x64px]]
|[[Neutrals#Large Camps|Hard Camp]]
|[[Powerup]]
|7 minutes
|5 minutes
|8 minutes
|Every 5:00 (5, 10, 15...)
|8
|2
|-
! colspan="5" |Respawn Time begins when Camp/Boss is cleared:
|-
|-
|[[File:MidBossIcon.png|64x64px]]
|[[File:MidBossIcon.png|64x64px|center]]
|[[Mid-Boss]]
|[[Mid-Boss]]
|10 minutes
| -
|7 minutes
|7/6/5 minutes*
|1
|1
|-
|-
|
|
[[File:MapSacrificeMachineIcon.png|64x64px]]
[[File:MapEasyCampIcon.png|64x64px|center]]
|[[Sinner's Sacrifice]]
|[[Neutral#Small Camps|Easy Camp]]
|10 minutes
|{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}}:00 minutes
|5 minutes
|{{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes
|4
|4
|-
|-
|
|
[[File:MinimapSoulUrnIcon.png|64x64px]]
[[File:MapMediumCampIcon.png|64x64px|center]]
|[[Soul Urn]]
|[[Neutral#Medium Camps|Medium Camp]]
|10 minutes
|{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}}:00 minutes
|5 minutes
|{{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes
|22
|-
|
[[File:MapHardCampIcon.png|64x64px|center]]
|[[Neutral#Large Camps|Hard Camp]]
|{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}}:00 minutes
|{{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes
|12
|-
|
|
[[File:MapSacrificeMachineIcon.png|64x64px|center]]
|Vault Camp
([[Sinner's Sacrifice]])
|{{#expr:{{NpcData|neutral_sinners_sacrifice|InitialSpawnDelay}}/60}} minutes
|{{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes
|12 (in 10 locations)
|}
|}
<nowiki>*</nowiki> Mid-Boss respawn time decreases after each death, with a minimum time of 5 minutes.


== Map Timings and Events ==
== Map Timings and Events ==
=== 0:00 ===
* '''[[Mid-Boss]]'''
** '''Buff Granted:''' 3 [[Rejuvenator]] credits for the team (1 per heavy melee). Heals the player who punches the first time to 100% health.
** '''Effect:''' Resurrects a player who dies after 3s, consuming 1 credit.
** '''Respawn Time:''' 7/6/5 minutes* after being defeated, decreasing with each respawn.
[[File:Midtown0min.png|alt=Image of the Deadlock minimap as it appears at 0:00 with no units on it. Initial map state.|thumb|240x240px|The map at 0 minutes.]]
[[File:Midtown2min.png|alt=Image of the Deadlock minimap as it appears at 2:00 with no units on it. Has the icons for 6 small camps added on top of the initial map state.|thumb|240x240px|The map at 2 minutes.]]


=== 2:00 ===
=== 2:00 ===


* '''Easy Creep Camps'''
* '''Easy [[Neutral]] camps'''
** '''Respawn Time:''' 4 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_weak|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated.
** '''Count:''' 6
** '''Count:''' 4


=== 3:00 ===
=== 3:00 ===


* '''[[Gold Urn]]s'''
* '''Soul Well
** Soul Wells located in the respawn room for each team start emitting souls.
* '''[[Crates]]'''
** '''Respawn Time:''' 3 minutes after being broken.
** '''Drops:''' [[Souls#Unsecured Souls | Unsecured Souls]] (50-100 Souls on average, scales with game time).
** '''Usage:'''
*** Unsecured Souls may be spent in the shop, but are spent ''after'' Secured Souls.
*** If the player dies with Unsecured Souls, they appear on the ground where they died. Picking up the Souls grants the Unsecured Souls.
*** Neutrals also drop Unsecured Souls.
* '''[[Golden Statue|Golden Statues]] (Tier 1)'''
** '''Respawn Time:''' 3 minutes after being broken.
** '''Respawn Time:''' 3 minutes after being broken.
** '''Buffs Granted:'''
** '''Buffs Granted:'''
*** 1.5% Fire Rate
*** +1.5% Fire Rate
*** 4% Ammo Capacity
*** +3% Ammo Capacity
*** 0.75% Cooldown Reduction
*** +0.5% Cooldown Reduction
*** 3% Weapon Damage
*** +3% Weapon Damage
*** +15-20 Health
*** +15 Health
*** +2-3 Spirit
*** +2 Spirit
* '''Crates/Boxes'''
* '''Note:''' The boxes and statues in the room above [[Mid-Boss]] only spawn at 10:00.
** '''Drops:''' Unsecured souls (50-100 on average, scales with game time).
 
** '''Usage:'''
[[File:Midtown6min.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|The map at 5 minutes.]]
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.
 
*** If you die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.
=== 5:00 ===
*** Neutral creeps ("denizens") also drop unsecured souls.
 
* '''[[Powerups]]'''
** '''Spawn and Respawn:''' Every 5 minutes thereafter.
*** '''Example:''' If picked up at 14:55, a new powerup will appear at 15:00.
*** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.
* '''Medium [[Neutral]] Camps'''
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_normal|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated.
** '''Count:''' 22
[[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]]


=== 7:00 ===
=== 8:00 ===


* '''Medium Creep Camps'''
* '''Hard [[Neutral]] Camps'''
** '''Respawn Time:''' 6 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' {{#expr:floor({{NpcData|neutral_trooper_strong|SpawnInterval}}/60)}}:{{#ifexpr:({{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60) < 10|0}}{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}} mod 60}} minutes after all Neutrals in camp are defeated.
** '''Count:''' 26
** '''Count:''' 12
* '''Hard Creep Camps'''
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines)
** '''Respawn Time:''' 8 minutes after all creeps in camp are defeated.
** '''Machine Effect:''' Has {{NpcData|neutral_sinners_sacrifice|MaxHealth}} health and can only be damaged with melee attacks. Light melee attacks deal 50 points of damage and heavy melee attacks deal 100 (Light melee deal 100 damage on the final hit). Each hit will deal {{NpcData|neutral_sinners_sacrifice|RetaliateDamage}} points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts, during which a well-timed melee attack will dispense one or more Golden Statue buffs. If destroyed with a light melee, it will dispense one buff; if destroyed with a heavy melee, it will dispense four buffs.
** '''Count:''' 8
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated.
** '''Count:''' 10 locations (some locations have 2 machines).


=== 10:00 ===
=== 10:00 ===


* '''[[Troopers]]'''
* '''[[Powerups]]'''
** '''Soul Rewards:'''
 
*** The initial kill on a Trooper no longer grants Souls. Instead, all souls are contained in the Soul orb, which can be denied.
* '''[[Soul Urn]]'''
*** Souls from Troopers are no longer doubled for 2 or more players in lane. Instead, all souls are divided evenly.
** '''Descent:''' Begins at 10:00 lands after 12 seconds.
* '''Runes/Temporary Buffs'''
** '''Respawn Time:''' Every 5 minutes after 10:00.
** '''Spawn and Respawn:''' Every 5 minutes thereafter.
* '''[[Unstable Rift]]'''
** '''Example:''' If picked up at 14:55, a new rune will appear at 19:55.
** '''Spawn:''' First Rift spawns at 11:00 ± 1 minute thus making 10:00 the earliest possible time for Rift to spawn
** '''Note:''' Multiple runes can be present simultaneously, and their status can be checked via the mini-map icon.
** '''Mechanics:''': Spawn as visual indicator => 40s pass => Global announcement => 20s pass => Rift contest begins.  
* '''Mid Boss'''
** '''Respawn Time:''' Every 7 ± 1 minutes after the previous Rift.
** '''Buff Granted:''' 3-minute [[Rejuvenator]] buff.
*'''Golden Statues Upgraded (Tier 2)'''
*** '''Effects:'''
**'''Buffs Granted:'''
**** Reduces respawn time (possibly by half) for the next death.
*** +2% Fire Rate
**** Grants additional health (and possibly damage and fire rate) to lane creeps.
*** +5% Ammo Capacity
**** If you are dead when your team obtains the Rejuvenator, your respawn time will be reduced.
*** +0.75% Cooldown Reduction
*** '''Respawn Time:''' 7 minutes after being defeated.
*** +4% Weapon Damage
* '''Soul Urn'''
*** +20 Health
** '''Descent:''' Begins at 10:00 and rotates to each side of the map.
*** +3 Spirit
** '''Landing Time:''' Every 5 minutes after 10:00.
* '''Mid Crates and Golden Statues''' (in the room above Mid-Boss)
*** '''Example:''' 10:30, 15:30, 20:30, etc.
 
* '''Sacrifice Machines'''
[[File:Midtown10min.png|alt=Image of the Deadlock minimap as it appears at 12:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|The map at 12 minutes.]]
** '''Effects:''' Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2.  Each hit will deal 40 points of damage to the attacker but grant some amount of souls.  After all health is removed the machine is destroyed and additional souls are dispensed.
 
** '''Respawn time:''' 5 minutes after being destroyed.
=== 12:00 ===
** '''Count:''' 4 locations (some locations have 2 machines).
 
* '''[[Guardians]]''' lose their last damage resistance and at -50% become as vulnerable as they can be.
 
=== 18:00 ===
 
* '''[[Walkers]]''' lose their last damage resistance and at -65% become as vulnerable as they can be.
 
=== 20:00 ===
 
* '''[[Troopers]]''' start spawning more frequently, from every 30s to every 25s.


=== 15:30 ===
=== 30:00 ===


* '''Gold Urn Buffs'''
* '''Golden Statues Upgraded (Tier 3)'''
** '''Buffs Granted:'''
** '''Buffs Granted:'''
*** 2% Fire Rate
*** +2.5% Fire Rate
*** 6% Ammo Capacity
*** +7% Ammo Capacity
*** 1% Cooldown Reduction
*** +1% Cooldown Reduction
*** 4% Weapon Damage
*** +6% Weapon Damage
*** +20 Health
*** +30 Health
*** +3 Spirit
*** +4 Spirit
 
=== 35:00 ===
 
* '''[[Troopers]]''' start spawning more frequently, from every 25s to every 20s.
** They also get +50% max HP.


== Territory ==
== Territory ==
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allows allied Troopers to move further into the lane. This extends the [[Ziplines|Zipline]] available to the player's team on that lane. The Ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the Zipline can take the player, and if any lanes are in need of help with a quick glance.
[[Teleporter|Teleporters]] can be used to quickly traverse the map horizontally.
[[Teleporter]]s can be used to quickly traverse the map horizontally.
 
== Trivia ==
 
* Before the [[Update:February 25, 2025|Map Rework]] Update, the map had 4 lanes. The fourth was Purple (Park). Green Lane was initially called Greenwich, then replaced Park, and is now Greenwich again, though still labeled as Park in the Zipline UI.  The center of the map was the Museum, now reworked as the Archmother base.
* Green (Greenwich) originally supplanted Orange (Orchard).
* All the lanes are named after real New York streets. The team's bases used to be named after the train stations Grand Central (Archmother) and Penn Station (Hidden King).
* Towards the right of the team's bases is a Bull and a Bear Statue, respectively located at the Museum (Archmother) and the Factory (Hidden King). These statues are symbolic to the [https://www.wikipedia.org/wiki/Market_trend  market conditions] of a stock market. On a related note, the [https://www.wikipedia.org/wiki/Charging_Bull  Bull Statue] has a real world counterpart in New York.
* The [[wikipedia:Statue_of_Liberty|Statue of Liberty]] can be seen behind the dock on Yellow Lane.
* The map used to be called ''street_test'', and was later changed to ''dl_streets'' in one of the updates, until it was replaced by ''dl_midtown''. ''street_test'' and ''dl_streets'' can still be accessed in-game with the [[Console commands|console command]] <code>map street_test</code> and <code>map dl_streets</code>, although the former's lighting was broken by updates.
* There used to be a map in the files called ''caldera_trooper,'' which featured assets from both [[Neon Prime|''Neon Prime'']] and early ''Deadlock'' builds. It has since been removed, but was archived by modders. A tour and comparison of ''caldera_trooper'' was made by YouTube channel [https://www.youtube.com/watch?v=9NI_-X37Y2A  DeadAir]. Left side of the Sandbox map was based off it.
* Other unused maps currently accessible in the game files that use ''Neon Prime'' assets are called ''start'', ''1v1_test'' and ''hero_testing''.
* Many of the buildings in the Cursed Apple's skyline are based on real New York buildings from the early 1900s.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3378301007  ''Real New York buildings in Deadlock, explained.''] on Deadlock Steam Community</ref>
* The Juke Room shadows are actually 3D models rendered with transparency. There are 4 models: A tall man wearing a fedora, a short man wearing a postman hat, a woman, and a child holding a box.
 
== Gallery ==
<gallery>
File:Title screen.png|Title screen
File:DeadlockWikiBG.png|Old main menu screen
File:3 lane update.jpg|3 lane update art
File:City concept art.png|Concept art
File:Building concept art.jpg|Concept art
File:Background gothic.png|Concept art
File:City buildings BW.png|Concept art
File:City buildings.jpg|Concept art
File:4 lane map.png|4 lane minimap (dl_streets)
File:4 lane map orange.png|Old 4 lane minimap (dl_streets) with orange lane
File:Billboards green lane.png|66th Store building (dl_streets)
File:Old map eclipse.jpg|dl_streets with old eclipse skybox
File:Neon Prime map concept.png|''Neon Prime'' concept art
File:Neon Prime screenshot 3.jpg|Purple lane in ''Neon Prime''
</gallery>
 
== See also ==
 
* [[Music]]
 
== References ==
<references />
== Navigation ==
{{Navbox gameplay}}{{Lore Navbox}}
[[Category:Lore]]
[[Category:Gameplay]]
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