The Cursed Apple: Difference between revisions

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== Overview ==
== Overview ==
=== Layout ===
=== Layout ===
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway]]
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway.]]
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain [[Golden Statue]]s, crates and the neutral [[Denizen]]s. In each lane, a [[Ziplines|zipline]] extends from both bases directly overhead, with each having the color of the corresponding lane.
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways, and buildings that sometimes contain [[Golden Statue]]s, crates, and neutral [[Denizen]]s. In each lane, a [[Ziplines|Zipline]] extends from both bases directly overhead with each having the color of the corresponding lane.


Across the map in various locations players can find Golden Statues and destructible boxes. While the boxes have a 40% chance to drop [[souls]], Golden Statues have a chance to drop permanent stat bonuses, such as Spirit Power or Weapon Damage. They spawn 2 minutes into the game and will respawn 2 minutes after being destroyed.
Across the map in various locations, players can find Golden Statues and destructible boxes. While the boxes have a 40% chance to drop [[souls]], Golden Statues have a chance to drop permanent stat bonuses, such as Spirit Power or Weapon Damage. They spawn 2 minutes into the game and will respawn 2 minutes after being destroyed.


Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on.
Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on.
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== Map Timings and Events ==
== Map Timings and Events ==
[[File:Dl streets map spawns 0-10min, 2024-10-11.gif|alt=Animated image of the Deadlock minimap showing the progression of spawns on the map at 0, 2, 5, 8, and 10 minutes. Firstly shows only the initial map state with lanes and towers, then adds 6 small camps, then adds 26 medium camps, then adds 8 hard camps and 4 vault camps, and finally adds a Soul Urn icon and the two Runes spawns.|thumb|0 -> 2 -> 5 -> 8 -> 10 Minutes]]
[[File:Dl streets map spawns 0-10min, 2024-10-11.gif|alt=Animated image of the Deadlock minimap showing the progression of spawns on the map at 0, 2, 5, 8, and 10 minutes. Firstly shows only the initial map state with lanes and towers, then adds 6 small camps, then adds 26 medium camps, then adds 8 hard camps and 4 vault camps, and finally adds a Soul Urn icon and the two Runes spawns.|thumb|0 -> 2 -> 5 -> 8 -> 10 Minutes]]
[[File:Dl streets at 2 Minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 2:00 with no units on it. Has the icons for 6 small camps added on top of the initial map state.|thumb|240x240px|2 Minutes]]
[[File:Dl streets at 2 Minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 2:00 with no units on it. Has the icons for 6 small camps added on top of the initial map state.|thumb|240x240px|The map at 2 minutes.]]


=== 2:00 ===
=== 2:00 ===
* '''Easy [[Denizen]] camps'''
* '''Easy [[Denizen]] camps'''
** '''Respawn Time:''' 4 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' 4 minutes after all Denizens in camp are defeated.
** '''Count:''' 6
** '''Count:''' 6


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* '''[[Breakables|Crates/Boxes]]'''
* '''[[Breakables|Crates/Boxes]]'''
** '''Respawn Time:''' 3 minutes after being broken.
** '''Respawn Time:''' 3 minutes after being broken.
** '''Drops:''' Unsecured souls (50-100 on average, scales with game time).
** '''Drops:''' Unsecured Souls (50-100 on average, scales with game time).
** '''Usage:'''
** '''Usage:'''
*** Unsecured souls can be spent immediately and will convert to reliable souls over time.
*** Unsecured Souls can be spent immediately and will convert to reliable Souls over time.
*** If the player die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls.
*** If the player die with unsecured souls, they drop as a [[Soul Orb]]. Picking up the Orb grants the unsecured Souls.
*** Neutral creeps ("denizens") also drop unsecured souls.
*** Denizens also drop unsecured Souls.
[[File:Dl streets at 5 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|5 Minutes]]
[[File:Dl streets at 5 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 5:00 with no units on it. Has the icons for 6 small camps and 26 medium camps added on top of the initial map state.|thumb|240x240px|The map at 5 minutes.]]


=== 5:00 ===
=== 5:00 ===
* '''Medium [[Denizen]] Camps'''
* '''Medium [[Denizen]] Camps'''
** '''Respawn Time:''' 6 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' 6 minutes after all Denizens in camp are defeated.
** '''Count:''' 26
** '''Count:''' 26
[[File:Dl streets at 8 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|8 Minutes]]
[[File:Dl streets at 8 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]]


=== 8:00 ===
=== 8:00 ===


* '''Hard [[Denizen]] Camps'''
* '''Hard [[Denizen]] Camps'''
** '''Respawn Time:''' 8 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' 8 minutes after all Denizens in camp are defeated.
** '''Count:''' 8
** '''Count:''' 8
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines)
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines)
** '''Machine Effect:''' Has 10 health and can only be damaged with melee attacks. Weak melee attacks will do 1 point of damage and strong melee attacks will do 2. Each hit will deal 40 points of damage to the attacker but grant some amount of souls. After all health is removed the machine is destroyed and additional souls are dispensed.
** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100. Each hit will deal 40 points of damage to the attacker, but grant some amount of Souls. After all health is removed, the machine is destroyed and additional Souls are dispensed.
** '''Respawn Time:''' 4 minutes after being defeated.
** '''Respawn Time:''' 4 minutes after being defeated.
** '''Count:''' 4 locations (some locations have 2 machines).
** '''Count:''' 4 locations (some locations have 2 machines).
* '''[[Troopers]]''' '''Post-Lane Soul Mechanics:'''
* '''[[Troopers]]''' '''Post-Lane Soul Mechanics:'''
** The initial kill on a Trooper no longer grants Souls. Instead, all souls are contained in the [[Soul Orb]].
** The initial kill on a Trooper no longer grants Souls. Instead, all Souls are contained in the [[Soul Orb]].
** Souls from Troopers can no longer be doubled and split between other friendly heroes around the trooper or player who confirmed it (who always receives the full value).
** Souls from Troopers can no longer be doubled and split between other friendly heroes around the Trooper or player who confirmed it (who always receives the full value).
* [[Teleporter|'''Teleporters''']] '''Open'''
* [[Teleporter|'''Teleporters''']] '''Open'''


[[File:Dl streets at 10 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 10:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|10 Minutes]]
[[File:Dl streets at 10 minutes, 2024-10-11.png|alt=Image of the Deadlock minimap as it appears at 10:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, 2 vault camps, the Soul Urn and 2 Runes added on top of the initial map state.|thumb|240x240px|The map at 10 minutes.]]


=== 10:00 ===
=== 10:00 ===
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** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.
** '''Note:''' Powerups spawn at both locations simultaneously, and their status can be checked via the mini-map icon.
* '''Soul Urn'''
* '''Soul Urn'''
** '''Descent:''' Begins at 10:00 and rotates to each side of the map.
** '''Descent:''' Begins at 10:00 and rotates to the opposite side of the map.
** '''Landing Time:''' 12 seconds after it begins descending.
** '''Landing Time:''' 12 seconds after it begins descending.
** '''Respawn Time:''' Every 5 minutes after 10:00.
** '''Respawn Time:''' Every 5 minutes after 10:00.
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** '''Buff Granted:''' 3-minute [[Rejuvenator]] buff for all allies.
** '''Buff Granted:''' 3-minute [[Rejuvenator]] buff for all allies.
** '''Effects:'''
** '''Effects:'''
*** Grants 50/70/90% (kill 1/2/3+) additional health to Troopers.
*** Reduces respawn time by 40/50/60% (kill 1/2/3+) for the next death.
*** Reduces respawn time by 40/50/60% (kill 1/2/3+) for the next death.
*** Grants 50/70/90% (kill 1/2/3+) additional health (and possibly damage and fire rate) to lane creeps.
*** Grants 20% additional Fire Rate to Heroes.
*** Grants 200 additional Health to Heroes.
*** Grants 1m/s additional Move Speed to Heroes.
** '''Respawn Time:''' 7/6/5 minutes after being defeated, decreasing with each respawn.
** '''Respawn Time:''' 7/6/5 minutes after being defeated, decreasing with each respawn.
*'''Golden Statues Upgraded (Tier 2)'''
*'''Golden Statues Upgraded (Tier 2)'''
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== Territory ==
== Territory ==
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to the player's team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the zipline can take the player, and if any lanes are in need of help with a quick glance.
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allowing allied troopers to move further into the lane extends the [[Ziplines|Zipline]] available to the player's team on that lane. The Ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the Zipline can take the player, and if any lanes are in need of help with a quick glance.
[[Teleporter]]s can be used to quickly traverse the map horizontally.
[[Teleporter]]s can be used to quickly traverse the map horizontally.


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* All the lanes are named after real New York streets, and the team's bases Grand Central (Sapphire) and Penn Station (Amber) are named after major train stations.
* All the lanes are named after real New York streets, and the team's bases Grand Central (Sapphire) and Penn Station (Amber) are named after major train stations.
* The map used to be called ''dl_test'', and has since been changed to ''dl_streets'' in one of the updates. ''dl_test'' can still be accessed in-game with the [[Console commands|console command]] <code>map dl_test</code>.
* The map used to be called ''dl_test'', and has since been changed to ''dl_streets'' in one of the updates. ''dl_test'' can still be accessed in-game with the [[Console commands|console command]] <code>map dl_test</code>.
* There used to be a map in the files called ''Caldera_trooper,'' which featured assets from both [[Neon Prime|''Neon Prime'']] and early ''Deadlock'' builds. It has since been removed, but was archived by modders. A tour and comparison of ''Caldera_trooper'' was made by Yotube channel [https://www.youtube.com/watch?v=9NI_-X37Y2A DeadAir].
* There used to be a map in the files called ''Caldera_trooper,'' which featured assets from both [[Neon Prime|''Neon Prime'']] and early ''Deadlock'' builds. It has since been removed, but was archived by modders. A tour and comparison of ''Caldera_trooper'' was made by YouTube channel [https://www.youtube.com/watch?v=9NI_-X37Y2A DeadAir].
* Many of the buildings in the Cursed Apple's skyline are based on real New York buildings from the early 1900s.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3378301007 ''Reference of irl new york buildings in map''] on Deadlock Steam Community</ref>
* Many of the buildings in the Cursed Apple's skyline are based on real New York buildings from the early 1900s.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3378301007 ''Reference of irl new york buildings in map''] on Deadlock Steam Community</ref>


== Gallery ==
== Gallery ==
<gallery>
<gallery>
File:DeadlockWikiBG.png|Main menu screen
File:DeadlockWikiBG.png|Main menu screen.
File:Eclipse.jpg|Map with the old skybox
File:Eclipse.jpg|Map with the old skybox.
File:City concept art.png|Concept art
File:City concept art.png|Concept art.
File:Building concept art.jpg|Concept art
File:Building concept art.jpg|Concept art.
File:City buildings BW.png|Concept art
File:City buildings BW.png|Concept art.
</gallery>
</gallery>