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Gammaton32 (talk | contribs) wording |
Changed some wording, updated urn drop time and rejuv buff timer. Automated some rejuv stats. |
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Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked prominently by their shadowy figure standing in their doorways that contains a [[Cosmic Veil|cosmic veil]]. Above the doorways is a red rectangular sign, and in the compartment contains candles and a small wall light. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] | Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked prominently by their shadowy figure standing in their doorways that contains a [[Cosmic Veil|cosmic veil]]. Above the doorways is a red rectangular sign, and in the compartment contains candles and a small wall light. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] | ||
=== Objectives === | === Objectives === | ||
In each lane on either team there are a series of powerful | In each lane on either team's side, there are a series of powerful defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine]]s, which must be destroyed in order to attack the main objective: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match. | ||
In the very middle of the map is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. | In the very middle of the map, in the underground sewer, is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects. | ||
=== Player Visibility === | === Player Visibility === | ||
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* '''Soul Urn''' | * '''Soul Urn''' | ||
** '''Descent:''' Begins at 10:00 and rotates to the opposite side of the map. | ** '''Descent:''' Begins at 10:00 and rotates to the opposite side of the map. | ||
** '''Landing Time:''' 12 seconds after it begins descending. | ** '''Landing Time:''' 12.5 seconds after it begins descending. | ||
** '''Respawn Time:''' Every 5 minutes after 10:00. | ** '''Respawn Time:''' Every 5 minutes after 10:00. | ||
* '''Mid-Boss''' | * '''Mid-Boss''' | ||
** '''Buff Granted:''' | ** '''Buff Granted:''' 4-minute [[Rejuvenator]] buff for all allies. | ||
** '''Effects:''' | ** '''Effects:''' | ||
*** Grants | *** Grants {{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|1}}/{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|2}}/{{#invoke:GenericData|get_rejuv_param|TrooperHealthMult|3}}x (kill 1/2/3+) additional health to Troopers. | ||
*** Reduces respawn time by | *** Reduces respawn time by {{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|1}}/{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|2}}/{{#invoke:GenericData|get_rejuv_param|PlayerRespawnMult|3}}x (kill 1/2/3+) for the next death. | ||
*** Grants 20% additional Fire Rate to Heroes. | *** Grants 20% additional Fire Rate to Heroes. | ||
*** Grants 200 additional Health to Heroes. | *** Grants 200 additional Health to Heroes. | ||