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** '''Usage:''' | ** '''Usage:''' | ||
*** Unsecured souls can be spent immediately and will convert to reliable souls over time. | *** Unsecured souls can be spent immediately and will convert to reliable souls over time. | ||
*** If | *** If the player die with unsecured souls, they drop as a soul urn. Picking up the urn grants the unsecured souls. | ||
*** Neutral creeps ("denizens") also drop unsecured souls. | *** Neutral creeps ("denizens") also drop unsecured souls. | ||
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**** Reduces respawn time (possibly by half) for the next death. | **** Reduces respawn time (possibly by half) for the next death. | ||
**** Grants additional health (and possibly damage and fire rate) to lane creeps. | **** Grants additional health (and possibly damage and fire rate) to lane creeps. | ||
**** If | **** If the player dies when the team obtains the Rejuvenator, the player's respawn time will be reduced. | ||
*** '''Respawn Time:''' 7 minutes after being defeated. | *** '''Respawn Time:''' 7 minutes after being defeated. | ||
* '''Soul Urn''' | * '''Soul Urn''' | ||
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== Territory == | == Territory == | ||
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to | An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy Troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to the player's team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the zipline can take the player, and if any lanes are in need of help with a quick glance. | ||
[[Teleporter]]s can be used to quickly traverse the map horizontally. | [[Teleporter]]s can be used to quickly traverse the map horizontally. | ||
{{Navbox gameplay}} | {{Navbox gameplay}} | ||