The Cursed Apple: Difference between revisions

Corrected Sinners re-spawn time in the "Map Timings and Events" to agree with the earlier section of the article (and the correct re-spawn time, 5 min)
LVL (talk | contribs)
Automated the spawn timers for most npcs. Reworded a sentence that was a bit confusing.
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[[File:MapEasyCampIcon.png|64x64px|center]]
[[File:MapEasyCampIcon.png|64x64px|center]]
|[[Neutrals#Small Camps|Easy Camp]]
|[[Neutrals#Small Camps|Easy Camp]]
|2 minutes
|{{#expr:{{NpcData|neutral_trooper_weak|InitialSpawnDelay}}/60}} minutes
|3 minutes
|{{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}}/60}} minutes
|4
|4
|-
|-
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[[File:MapMediumCampIcon.png|64x64px|center]]
[[File:MapMediumCampIcon.png|64x64px|center]]
|[[Neutrals#Medium Camps|Medium Camp]]
|[[Neutrals#Medium Camps|Medium Camp]]
|6 minutes
|{{#expr:{{NpcData|neutral_trooper_normal|InitialSpawnDelay}}/60}} minutes
|6 minutes
|{{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}}/60}} minutes
|22
|22
|-
|-
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[[File:MapHardCampIcon.png|64x64px|center]]
[[File:MapHardCampIcon.png|64x64px|center]]
|[[Neutrals#Large Camps|Hard Camp]]
|[[Neutrals#Large Camps|Hard Camp]]
|8 minutes
|{{#expr:{{NpcData|neutral_trooper_strong|InitialSpawnDelay}}/60}} minutes
|8 minutes
|{{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}}/60}} minutes
|12
|12
|-
|-
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|Vault Camp
|Vault Camp
([[Sinner's Sacrifice]])
([[Sinner's Sacrifice]])
|8 minutes
|{{#expr:{{NpcData|neutral_sinners_sacrifice|InitialSpawnDelay}}/60}} minutes
|5 minutes
|{{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes
|12 (in 10 locations)
|12 (in 10 locations)
|-
|-
|[[File:MidBossIcon.png|64x64px|center]]
|[[File:MidBossIcon.png|64x64px|center]]
|[[Mid-Boss]]
|[[Mid-Boss]]
|10 minutes
|{{#expr:{{NpcData|npc_super_neutral|InitialSpawnDelay}}/60}} minutes
|7/6/5 minutes*
|7/6/5 minutes*
|1
|1
|}
|}
<nowiki>*</nowiki> Mid-Boss spawn decreases with after each death with minimum time of 5 minutes.
<nowiki>*</nowiki> Mid-Boss respawn time decreases after each death, with a minimum time of 5 minutes.


== Map Timings and Events ==
== Map Timings and Events ==
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=== 2:00 ===
=== 2:00 ===
* '''Easy [[Denizen]] camps'''
* '''Easy [[Denizen]] camps'''
** '''Respawn Time:''' 3 minutes after all Denizens in camp are defeated.
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_trooper_weak|SpawnInterval}}/60}} minutes after all Denizens in camp are defeated.
** '''Count:''' 4
** '''Count:''' 4
* '''[[Breakables|Crates/Boxes]]'''
* '''[[Breakables|Crates/Boxes]]'''
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=== 6:00 ===
=== 6:00 ===
* '''Medium [[Denizen]] Camps'''
* '''Medium [[Denizen]] Camps'''
** '''Respawn Time:''' 5 minutes after all Denizens in camp are defeated.
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_trooper_normal|SpawnInterval}}/60}} minutes after all Denizens in camp are defeated.
** '''Count:''' 22
** '''Count:''' 22
[[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]]
[[File:Midtown8min.png|alt=Image of the Deadlock minimap as it appears at 8:00 with no units on it. Has the icons for 6 small camps, 26 medium camps, 8 hard camps, and 2 vault camps added on top of the initial map state.|thumb|240x240px|The map at 8 minutes.]]
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* '''Hard [[Denizen]] Camps'''
* '''Hard [[Denizen]] Camps'''
** '''Respawn Time:''' 8 minutes after all Denizens in camp are defeated.
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_trooper_strong|SpawnInterval}}/60}} minutes after all Denizens in camp are defeated.
** '''Count:''' 12
** '''Count:''' 12
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines)
* '''Vault Camp''' ([[Sinner's Sacrifice]] machines)
** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal 60 points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed heavy melee attack will dispense four Golden Statue buffs. It will dispense one buff if killed with a light melee attack.
** '''Machine Effect:''' Has 500 health and can only be damaged with melee attacks. Weak melee attacks will do 50 point of damage and strong melee attacks will do 100 (Weak melee will do 100 damage for last hit). Each hit will deal 60 points of damage to the attacker, but grant some amount of Souls. Once the machine takes 400 damage, a looping timing window starts where a well timed heavy melee attack will dispense four Golden Statue buffs. It will dispense one buff if killed with a light melee attack.
** '''Respawn Time:''' 5 minutes after being defeated.
** '''Respawn Time:''' {{#expr:{{NpcData|neutral_sinners_sacrifice|SpawnInterval}}/60}} minutes after being defeated.
** '''Count:''' 10 locations (some locations have 2 machines).
** '''Count:''' 10 locations (some locations have 2 machines).
* '''[[Troopers]]''' '''Post-Lane Soul Mechanics:'''
* '''[[Troopers]]''' '''Post-Lane Soul Mechanics:'''
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*** Grants 200 additional Health to Heroes.
*** Grants 200 additional Health to Heroes.
*** Grants 1m/s additional Move Speed to Heroes.
*** Grants 1m/s additional Move Speed to Heroes.
** '''Respawn Time:''' 7/6/5 minutes after being defeated, decreasing with each respawn.
** '''Respawn Time:''' 7/6/5 minutes* after being defeated, decreasing with each respawn.
* '''Mid Crates and Golden Statues''' (in the room above Mid-Boss)
* '''Mid Crates and Golden Statues''' (in the room above Mid-Boss)


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* Greenwich, the former Green Lane when the map had 4 lanes, was originally Orange (Orchard).
* Greenwich, the former Green Lane when the map had 4 lanes, was originally Orange (Orchard).
* All the lanes are named after real New York streets. The team's bases used to be named after the train stations Grand Central (Sapphire) and Penn Station (Amber).
* All the lanes are named after real New York streets. The team's bases used to be named after the train stations Grand Central (Sapphire) and Penn Station (Amber).
* Towards the right of the team's bases is a Bull and a Bear Statue, respectively located at the Museum (Sapphire) and the Factory (Amber). These statues are symbolic to the [https://www.wikipedia.org/wiki/Market_trend market conditions] of a stock market. On a related note, the [https://www.wikipedia.org/wiki/Charging_Bull Bull Statue] has a real world counterpart in New York.
* Towards the right of the team's bases is a Bull and a Bear Statue, respectively located at the Museum (Sapphire) and the Factory (Amber). These statues are symbolic to the [https://www.wikipedia.org/wiki/Market_trend market conditions] of a stock market. On a related note, the [https://www.wikipedia.org/wiki/Charging_Bull Bull Statue] has a real world counterpart in New York.
* The [[wikipedia:Statue_of_Liberty|Statue of Liberty]] can be seen behind the dock on Yellow Lane.
* The [[wikipedia:Statue_of_Liberty|Statue of Liberty]] can be seen behind the dock on Yellow Lane.
* The map used to be called ''street_test'', and was later changed to ''dl_streets'' in one of the updates, until it was replaced by ''dl_midtown''. ''street_test'' and ''dl_streets'' can still be accessed in-game with the [[Console commands|console command]] <code>map street_test</code> and <code>map dl_streets</code>.
* The map used to be called ''street_test'', and was later changed to ''dl_streets'' in one of the updates, until it was replaced by ''dl_midtown''. ''street_test'' and ''dl_streets'' can still be accessed in-game with the [[Console commands|console command]] <code>map street_test</code> and <code>map dl_streets</code>.
* There used to be a map in the files called ''caldera_trooper,'' which featured assets from both [[Neon Prime|''Neon Prime'']] and early ''Deadlock'' builds. It has since been removed, but was archived by modders. A tour and comparison of ''caldera_trooper'' was made by YouTube channel [https://www.youtube.com/watch?v=9NI_-X37Y2A DeadAir].
* There used to be a map in the files called ''caldera_trooper,'' which featured assets from both [[Neon Prime|''Neon Prime'']] and early ''Deadlock'' builds. It has since been removed, but was archived by modders. A tour and comparison of ''caldera_trooper'' was made by YouTube channel [https://www.youtube.com/watch?v=9NI_-X37Y2A DeadAir].
* Other unused maps currently accessible in the game files that use ''Neon Prime'' assets are called ''start'', ''1v1_test'' and ''hero_testing''.
* Other unused maps currently accessible in the game files that use ''Neon Prime'' assets are called ''start'', ''1v1_test'' and ''hero_testing''.
* Many of the buildings in the Cursed Apple's skyline are based on real New York buildings from the early 1900s.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3378301007 ''Real New York buildings in Deadlock, explained.''] on Deadlock Steam Community</ref>
* Many of the buildings in the Cursed Apple's skyline are based on real New York buildings from the early 1900s.<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3378301007 ''Real New York buildings in Deadlock, explained.''] on Deadlock Steam Community</ref>
* The Juke Room shadows are actually 3D models rendered with transparency. There are 4 models: A tall man wearing a fedora, a short man wearing a postman hat, a woman, and a child holding a box.
* The Juke Room shadows are actually 3D models rendered with transparency. There are 4 models: A tall man wearing a fedora, a short man wearing a postman hat, a woman, and a child holding a box.