The Cursed Apple: Difference between revisions

cleanup, uncontract, reword, add navbox
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[[File:Map.png|right|frameless|300x300px]]
[[File:Map.png|right|frameless|300x300px]]
'''The''' '''Map''' (Currently named ''street_test'') is where matches take place in ''[[Deadlock]]''. It is a small segment of the game's version of New York City, and is where the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]].                                                                             
'''The Map''' (Currently named ''street_test'') is where matches take place in ''[[Deadlock]]''. It is a small segment of the game's version of New York City, and is where the [[Heroes]] fight to complete [[The Ritual]] and summon their respective [[Patron]].                                                                             
{{Clear}}                                                                           
 
== Overview ==
== Overview ==
=== Layout ===
=== Layout ===
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway]]
[[File:Juke Room In-game.png|thumb|280x280px|A Juke Room, with a shadow figure in its doorway]]
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain [[Gold Urn|Gold Urns]], crates and the neutral [[Denizen|Denizens]]. In each lane, a [[Ziplines|zipline]] extends from both bases directly overhead, with each having the color of the corresponding lane.
The map is divided into four distinct lanes; York Avenue (Yellow Lane), Greenwich Street (Green Lane), Broadway (Blue Lane) and Park Avenue (Purple Lane). Outside of these lanes are a series of tunnels, alleyways and buildings that sometimes contain [[Gold Urn|Gold Urns]], crates and the neutral [[Denizen]]s. In each lane, a [[Ziplines|zipline]] extends from both bases directly overhead, with each having the color of the corresponding lane.


Across the map in various locations players can find [[Gold Urn|Gold Urns]] and destructible boxes. While the boxes have a 40% chance to drop [[Souls]], Gold Urns have a chance to drop permanent stat bonuses, such as spirit power or weapon damage. They spawn 3 minutes into the game and will respawn 3 minutes after being destroyed.
Across the map in various locations players can find [[Gold Urn|Gold Urns]] and destructible boxes. While the boxes have a 40% chance to drop [[Souls]], Gold Urns have a chance to drop permanent stat bonuses, such as spirit power or weapon damage. They spawn 3 minutes into the game and will respawn 3 minutes after being destroyed.


Outside of the lanes is an area of the map called the Jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they're on.
Outside of the lanes is an area of the map called the jungle, which is home to the neutral [[Denizen]] camps. Denizens are alien-like entities that appear in groups and will attack when provoked. They come in three different sizes: small, medium and large, and drop souls the larger they are. Being neutral units, both teams can attack the same denizen camps, and they will be aggressive to their attackers no matter which team they are on.


==== Juke Rooms ====
==== Juke Rooms ====
Juke Rooms are small dead-end tunnels located in specific points around the map. They're marked by a shadowy figure standing in their doorways. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they're about to walk into a dead-end.
Juke Rooms are small dead-end tunnels located in specific points around the map. They are marked by a shadowy figure standing in their doorways. Juke Rooms - as implied by their name - are most often used to hide or corner enemies, as they have only one entrance. The doorway shadow also acts as a warning for fleeing players that they are about to walk into a dead-end.


=== Objectives ===
=== Objectives ===
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] In each lane on either team there are a series of powerful, defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine|Shrines]], which must be destroyed in order to attack the main object: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.
[[File:Headed to purple.png|thumb|A player, upon pinging a lane, has their hero state which lane they are headed to.]] In each lane on either team there are a series of powerful, defensive structures that must be destroyed in order to reach the enemy base. The first is the [[Guardian]], followed by the [[Walker]] and finally a pair of weaker [[Guardian#Base Guardian|Base Guardians]]. In each team's base are two [[Shrine]]s, which must be destroyed in order to attack the main object: the [[Patron]]. The Patron has two phases, and will shift to the second one after the first phase has been defeated. Destroying the now weakened Patron is the condition for winning a match.


In the very middle of the map is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects.
In the very middle of the map is a second major objective known as the [[Mid-Boss]]. It is a large alien creature similar to the Denizens, possessing a very large health pool, a constantly regenerating shield and a highly dangerous laser beam. After being slain, it will spawn a [[Rejuvenator]] Crystal that can be claimed by either team. The claimer's team will be bestowed with the Rejuvenation Credit buff, granting them special effects.
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== Map Timings and Events ==
== Map Timings and Events ==
=== 2:00 ===
=== 2:00 ===
* '''Easy Neutral Camps'''
* '''Easy Neutral Camps'''
** '''Respawn Time:''' 4 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' 4 minutes after all creeps in camp are defeated.
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=== 3:00 ===
=== 3:00 ===
* '''[[Gold Urn]]s'''
* '''[[Gold Urn]]s'''
** '''Respawn Time:''' 3 minutes after being broken.
** '''Respawn Time:''' 3 minutes after being broken.
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=== 7:00 ===
=== 7:00 ===
* '''Medium Neutral Camps'''
* '''Medium Neutral Camps'''
** '''Respawn Time:''' 6 minutes after all creeps in camp are defeated.
** '''Respawn Time:''' 6 minutes after all creeps in camp are defeated.
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=== 10:00 ===
=== 10:00 ===
* '''[[Troopers]]'''
* '''[[Troopers]]'''
** '''Soul Rewards:'''
** '''Soul Rewards:'''
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=== 15:30 ===
=== 15:30 ===
* '''Gold Urn Buffs'''
* '''Gold Urn Buffs'''
** '''Buffs Granted:'''
** '''Buffs Granted:'''
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== Territory ==
== Territory ==
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far your zipline can take you, and if any lanes are in need of help with a quick glance.
An important part of [[Deadlock|''Deadlock'']] is managing the clash of [[Trooper]]s that occurs in each lane. Killing enemy troopers allowing allied troopers to move further into the lane extends the [[Ziplines|zipline]] available to your team on that lane. The ziplines on the map will show how far a lane is "pushed" towards the enemy base, how far the zipline can take the player, and if any lanes are in need of help with a quick glance.
[[Teleporter|Teleporters]] can be used to quickly traverse the map horizontally.
[[Teleporter]]s can be used to quickly traverse the map horizontally.
 
{{Navbox gameplay}}