The Doorman/Movement: Difference between revisionsGive feedback
Gammaton32 (talk | contribs) Created page with "{{HeroTabs}} List of known movement tech for '''The Doorman'''. {{TechCard |name=Doorway |file=doormandoorway.mp4 |tech_type=Character Tech |difficulty=Basic Mechanics |stamina=1 |inputs= Doorway (2) → Doorway (2) }} == Doorway == Doorman's second ability is '''''Doorway'''''. Upon the placement of two doors, they will swing open and allow free traversal between the two. '''''Doorway''''' is only able to be placed on truly horizontal surfaces; '''..." |
mNo edit summary |
||
| (9 intermediate revisions by 3 users not shown) | |||
| Line 4: | Line 4: | ||
{{TechCard | {{TechCard | ||
|name=Doorway | |name=Doorway | ||
|file= | |file=Doormandoorway.mp4 | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Basic Mechanics | |difficulty=Basic Mechanics | ||
|inputs= Doorway → Doorway | |||
|inputs= Doorway | |||
}} | }} | ||
== Doorway == | == Doorway == | ||
Doorman's second ability is '''''Doorway'''''. Upon the placement of two doors, they will swing open and allow free traversal between the two. | Doorman's second ability is '''''Doorway'''''. Upon the placement of two doors, they will swing open and allow free traversal between the two. | ||
'''''Doorway''''' has a very small invisible lip on its base and top of its frame, around ''30'' units wide. | |||
The door itself is ''100'' units wide and ''190'' units high. Usable portal area is ''80'' units wide and ''170'' units; the frame of the door has collision. | The door itself is ''100'' units wide and ''190'' units high. Usable portal area is ''80'' units wide and ''170'' units; the frame of the door has collision. | ||
'''''Doorway''''' does not impose any restrictions upon movement; this allows for free velocity redirection with [[Ziplines]] and makes for a very potent movement tool if you are knowledgeable enough. | |||
{{Clear}} | |||
{{TechCard | {{TechCard | ||
| Line 31: | Line 25: | ||
|tech_type=Character Tech | |tech_type=Character Tech | ||
|difficulty=Advanced Hard | |difficulty=Advanced Hard | ||
|inputs= Luggage Cart Alt-cast | |||
|inputs= Luggage Cart | |||
}} | }} | ||
== Self Cart == | == Self Cart == | ||
| Line 38: | Line 31: | ||
By alt-casting Luggage Cart just as you go through Doorway, you can ride your own cart. This action is location and speed dependant. | By alt-casting Luggage Cart just as you go through Doorway, you can ride your own cart. This action is location and speed dependant. | ||
{{Clear}} | |||
== Navigation == | |||
{{Movement Navbox}} | {{Movement Navbox}} | ||
[[Category: | |||
[[Category:The Doorman|M]] | |||
[[Category:Character Tech]] | |||
Latest revision as of 17:41, 25 August 2026
List of known movement tech for The Doorman.
| Doorway | |
|---|---|
|
| |
| Tech Type: | Character Tech |
| Difficulty: | Basic Mechanics |
| Inputs: | Doorway → Doorway |
Doorway
[edit | edit source]Doorman's second ability is Doorway. Upon the placement of two doors, they will swing open and allow free traversal between the two.
Doorway has a very small invisible lip on its base and top of its frame, around 30 units wide.
The door itself is 100 units wide and 190 units high. Usable portal area is 80 units wide and 170 units; the frame of the door has collision.
Doorway does not impose any restrictions upon movement; this allows for free velocity redirection with Ziplines and makes for a very potent movement tool if you are knowledgeable enough.
| Self Cart | |
|---|---|
|
| |
| Tech Type: | Character Tech |
| Difficulty: | Advanced Hard |
| Inputs: | Luggage Cart Alt-cast |
Self Cart
[edit | edit source]Luggage Cart is Doorman's third ability, in which he spawns an ethereal luggage cart which can trap and displace enemies. By alt-casting Luggage Cart, you can spawn a cart that instead picks up allies. You are not normally able to ride/be picked up on your own cart.
By alt-casting Luggage Cart just as you go through Doorway, you can ride your own cart. This action is location and speed dependant.