The Doorman/Movement: Difference between revisions

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Doorman's second ability is '''''Doorway'''''. Upon the placement of two doors, they will swing open and allow free traversal between the two.  
Doorman's second ability is '''''Doorway'''''. Upon the placement of two doors, they will swing open and allow free traversal between the two.  


'''''Doorway''''' is only able to be placed on truly horizontal surfaces; '''''Doorway''''' cannot be placed on ceilings, floors or on any sloped surface. '''''Doorway''''' also cannot be placed if a player collision capsule is in the intended placement. '''''Doorway''''' has a very small invisible lip on its base and top of its frame, around ''30'' units wide.  
'''''Doorway''''' has a very small invisible lip on its base and top of its frame, around ''30'' units wide.  
 
'''''Doorway''''' can be placed on certain abilities that have collision, such as:
* {{HeroIcon|Kelvin}}'s {{AbilityIcon|Frozen Shelter}}
* {{HeroIcon|McGinnis}}' {{AbilityIcon|Spectral Wall}}
* {{HeroIcon|Viscous}}' {{AbilityIcon|The Cube}}


The door itself is ''100'' units wide and ''190'' units high. Usable portal area is ''80'' units wide and ''170'' units; the frame of the door has collision.
The door itself is ''100'' units wide and ''190'' units high. Usable portal area is ''80'' units wide and ''170'' units; the frame of the door has collision.
If only one door is active and you place it so that the back of the door is visible, you can shoot through it as though it has no collision.


'''''Doorway''''' does not impose any restrictions upon movement; this allows for free velocity redirection with [[Ziplines]] and makes for a very potent movement tool if you are knowledgeable enough.
'''''Doorway''''' does not impose any restrictions upon movement; this allows for free velocity redirection with [[Ziplines]] and makes for a very potent movement tool if you are knowledgeable enough.