The Doorman/Sounds: Difference between revisionsGive feedback
Mr. Mindish (talk | contribs) Added emotes |
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|[[File:Doorman hotel key lp 01.mp3]] | |[[File:Doorman hotel key lp 01.mp3]] | ||
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'''While | '''While in the Baroness, audio loops exclusively for the victim''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Victim Loop | |Victim Loop | ||
|[[File:Doorman hotel victim lp 01.mp3]] | |[[File:Doorman hotel victim lp 01.mp3]] | ||
|} | |} | ||
'''Audio plays when the time to escape the | '''Audio plays when the time to escape the Baroness expires''' | ||
{| class="wikitable" | {| class="wikitable" | ||
|Expire 01 | |Expire 01 | ||
| Line 648: | Line 648: | ||
|[[File:Doorman pain low health warning.mp3]] | |[[File:Doorman pain low health warning.mp3]] | ||
|} | |} | ||
{{Sounds navbox}} | {{Sounds navbox}} | ||
[[Category:Doorman]] | [[Category:The Doorman|S]] | ||
Latest revision as of 17:43, 25 August 2026
List of sound effects for The Doorman.
Weapon
[edit | edit source]Firing
[edit | edit source]The Doorman's weapon consists of 3 audios that play simultaneously
| Fire 01 | |
| Fire 02 | |
| Fire 03 | |
| Fire 04 | |
| Fire 05 | |
| Fire 06 | |
| Fire 07 |
| Mech 01 | |
| Mech 02 | |
| Mech 03 | |
| Mech 04 | |
| Mech 05 | |
| Mech 06 | |
| Mech 07 |
| Tail 01 | |
| Tail 02 | |
| Tail 03 | |
| Tail 04 | |
| Tail 05 | |
| Tail 06 |
Reloading
[edit | edit source]The Doorman's reload consists of 3 consecutive audios, a start, a mid and an end
| Start 01 | |
| Start 02 | |
| Start 03 |
| Mid 01 | |
| Mid 02 | |
| Mid 03 |
| End 01 | |
| End 02 | |
| End 03 |
Movement
[edit | edit source]The Doorman's movement consists of 2 audios that play simultaneously, footsteps and foley sounds
| Footstep 01 | |
| Footstep 02 | |
| Footstep 03 | |
| Footstep 04 | |
| Footstep 05 | |
| Footstep 06 | |
| Footstep 07 | |
| Footstep 08 | |
| Footstep 09 | |
| Footstep 10 | |
| Footstep 11 | |
| Footstep 12 | |
| Footstep 13 | |
| Footstep 14 | |
| Footstep 15 |
| Foley 01 | |
| Foley 02 | |
| Foley 03 | |
| Foley 04 | |
| Foley 05 | |
| Foley 06 | |
| Foley 07 | |
| Foley 08 | |
| Foley 09 | |
| Foley 10 | |
| Foley 11 | |
| Foley 12 | |
| Foley 13 | |
| Foley 14 | |
| Foley 15 |
Abilities
[edit | edit source]Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the bell
| Loop |
Audio plays when the bell detonates
| Detonate 01 | |
| Detonate 02 | |
| Detonate 03 |
Audio plays if the explosion hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 |
Audio plays throughout the duration of the debuff
| Debuff 01 | |
| Debuff 02 | |
| Debuff 03 |
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
| Select 01 | |
| Select 02 | |
| Select 03 | |
| Select 04 |
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect 01 | |
| Deselect 02 | |
| Deselect 03 |
2 audios play simultaneously when The Doorman places the first door
| Place Door 01 | |
| Place Door 02 | |
| Place Door 03 |
| Red Cast 01 | |
| Red Cast 02 | |
| Red Cast 03 |
After placing the second door, both open, each one using a distinct audio
| Blue Open |
| Red Open |
Audio loops on the open doors
| Open Loop |
The 2nd upgrade grants a barrier the first time you go through either door
| Barrier Start 01 | |
| Barrier Start 02 |
Audio plays when the doors expire
| Expire 01 | |
| Expire 02 | |
| Expire 03 | |
| Expire 04 |
Audio plays when casting the spell
| Cast 01 | |
| Cast 02 | |
| Cast 03 |
Audio loops on the cart
| Loop |
Audio plays when the cart hits an enemy
| Hit 01 | |
| Hit 02 | |
| Hit 03 | |
| Hit 04 |
The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses a unique audio
| Wall Slam 01 | |
| Wall Slam 02 | |
| Wall Slam 03 | |
| Wall Slam 04 |
If you hold the middle mouse you can push allies with the cart instead, which uses a unique audio
| Hit Ally 01 | |
| Hit Ally 02 | |
| Hit Ally 03 | |
| Hit Ally 04 |
Audio plays when the cart expires
| Expire 01 | |
| Expire 02 |
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
| Select |
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
| Select Loop |
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect |
2 audios play when casting the spell
| Key Start |
| Victim Start |
The victim leaves a remanent of their body, audio loops on it
| Key Loop |
While in the Baroness, audio loops exclusively for the victim
| Victim Loop |
Audio plays when the time to escape the Baroness expires
| Expire 01 | |
| Expire 02 | |
| Expire 03 |
Audio plays if the victim fails to escape on time
| Late Checkout |
Audio plays when the spell expires
| Key Turn |
Emotes
[edit | edit source]The Doorman's voice lines that play in specific situations.
Efforts
[edit | edit source]Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01 | |
| Effort 02 | |
| Effort 03 | |
| Effort 04 | |
| Effort 05 | |
| Effort 06 | |
| Effort 07 |
Audio plays when dashing.
| Dash 01 | |
| Dash 02 | |
| Dash 03 | |
| Dash 04 | |
| Dash 05 | |
| Dash 06 | |
| Dash 07 | |
| Dash 08 | |
| Dash 09 | |
| Dash 10 |
Audio plays during light melee. These lines are currently unused.
| Light Melee 01 | |
| Light Melee 02 | |
| Light Melee 03 | |
| Light Melee 04 | |
| Light Melee 05 | |
| Light Melee 06 | |
| Light Melee 07 |
Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01 | |
| Heavy Melee 02 | |
| Heavy Melee 03 | |
| Heavy Melee 04 | |
| Heavy Melee 05 | |
| Heavy Melee 06 | |
| Heavy Melee 07 | |
| Heavy Melee 08 | |
| Heavy Melee 09 | |
| Heavy Melee 10 | |
| Heavy Melee 11 |
Pain
[edit | edit source]Audio sometimes plays when taking a small amount of damage.
| Small Pain 01 | |
| Small Pain 02 | |
| Small Pain 03 | |
| Small Pain 04 | |
| Small Pain 05 | |
| Small Pain 06 | |
| Small Pain 07 |
Audio sometimes plays when taking a large amount of damage.
| Big Pain 01 | |
| Big Pain 02 | |
| Big Pain 03 | |
| Big Pain 04 | |
| Big Pain 05 | |
| Big Pain 06 |
Audio plays when The Doorman is killed.
| Death 01 | |
| Death 02 | |
| Death 03 | |
| Death 04 | |
| Death 05 |
Audio plays when The Doorman takes damage while low on health. These lines are currently unused.
| Warning 01 |