The Doorman's weapon consists of 3 audios that play simultaneously
| Fire 01
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| Fire 02
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| Fire 03
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| Fire 04
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| Fire 05
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| Fire 06
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| Fire 07
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| Mech 01
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| Mech 02
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| Mech 03
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| Mech 04
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| Mech 05
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| Mech 06
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| Mech 07
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| Tail 01
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| Tail 02
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| Tail 03
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| Tail 04
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| Tail 05
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| Tail 06
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The Doorman's reload consists of 3 consecutive audios, a start, a mid and an end
| Start 01
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| Start 02
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| Start 03
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The Doorman's movement consists of 2 audios that play simultaneously, footsteps and foley sounds
| Footstep 01
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| Footstep 02
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| Footstep 03
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| Footstep 04
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| Footstep 05
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| Footstep 06
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| Footstep 07
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| Footstep 08
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| Footstep 09
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| Footstep 10
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| Footstep 11
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| Footstep 12
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| Footstep 13
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| Footstep 14
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| Footstep 15
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| Foley 01
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| Foley 02
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| Foley 03
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| Foley 04
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| Foley 05
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| Foley 06
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| Foley 07
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| Foley 08
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| Foley 09
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| Foley 10
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| Foley 11
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| Foley 12
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| Foley 13
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| Foley 14
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| Foley 15
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Audio plays when casting the spell
Audio loops on the bell
Audio plays when the bell detonates
| Detonate 01
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| Detonate 02
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| Detonate 03
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Audio plays if the explosion hits an enemy
Audio plays throughout the duration of the debuff
| Debuff 01
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| Debuff 02
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| Debuff 03
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Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
| Select 01
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| Select 02
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| Select 03
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| Select 04
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Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
| Deselect 01
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| Deselect 02
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| Deselect 03
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2 audios play simultaneously when The Doorman places the first door
| Place Door 01
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| Place Door 02
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| Place Door 03
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| Red Cast 01
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| Red Cast 02
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| Red Cast 03
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After placing the second door, both open, each one using a distinct audio
Audio loops on the open doors
The 2nd upgrade grants a barrier the first time you go through either door
| Barrier Start 01
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| Barrier Start 02
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Audio plays when the doors expire
| Expire 01
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| Expire 02
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| Expire 03
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| Expire 04
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Audio plays when casting the spell
Audio loops on the cart
Audio plays when the cart hits an enemy
| Hit 01
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| Hit 02
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| Hit 03
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| Hit 04
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The 3rd upgrade allows the cart to stun an enemy if they slam on a surface, which uses a unique audio
| Wall Slam 01
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| Wall Slam 02
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| Wall Slam 03
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| Wall Slam 04
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If you hold the middle mouse you can push allies with the cart instead, which uses a unique audio
| Hit Ally 01
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| Hit Ally 02
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| Hit Ally 03
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| Hit Ally 04
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Audio plays when the cart expires
Audio plays on The Doorman when selecting the spell (can be heard by enemies even behind a wall)
Audio loops on The Doorman while selecting the spell (can be heard by enemies even behind a wall)
Audio plays on The Doorman after deselecting the spell (can be heard by enemies even behind a wall)
2 audios play when casting the spell
The victim leaves a remanent of their body, audio loops on it
While in the Baroness, audio loops exclusively for the victim
Audio plays when the time to escape the Baroness expires
| Expire 01
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| Expire 02
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| Expire 03
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Audio plays if the victim fails to escape on time
Audio plays when the spell expires
The Doorman's voice lines that play in specific situations.
Audio plays for generic efforts (such as jumping or ledge mantling.)
| Effort 01
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| Effort 02
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| Effort 03
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| Effort 04
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| Effort 05
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| Effort 06
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| Effort 07
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Audio plays when dashing.
| Dash 01
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| Dash 02
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| Dash 03
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| Dash 04
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| Dash 05
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| Dash 06
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| Dash 07
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| Dash 08
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| Dash 09
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| Dash 10
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Audio plays during light melee. These lines are currently unused.
| Light Melee 01
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| Light Melee 02
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| Light Melee 03
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| Light Melee 04
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| Light Melee 05
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| Light Melee 06
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| Light Melee 07
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Audio plays during heavy melee. These lines are currently unused.
| Heavy Melee 01
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| Heavy Melee 02
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| Heavy Melee 03
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| Heavy Melee 04
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| Heavy Melee 05
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| Heavy Melee 06
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| Heavy Melee 07
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| Heavy Melee 08
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| Heavy Melee 09
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| Heavy Melee 10
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| Heavy Melee 11
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Audio sometimes plays when taking a small amount of damage.
| Small Pain 01
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| Small Pain 02
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| Small Pain 03
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| Small Pain 04
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| Small Pain 05
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| Small Pain 06
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| Small Pain 07
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Audio sometimes plays when taking a large amount of damage.
| Big Pain 01
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| Big Pain 02
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| Big Pain 03
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| Big Pain 04
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| Big Pain 05
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| Big Pain 06
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Audio plays when The Doorman is killed.
| Death 01
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| Death 02
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| Death 03
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| Death 04
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| Death 05
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Audio plays when The Doorman takes damage while low on health. These lines are currently unused.