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== Abilities == {{AbilitySection | hero_name = The Doorman | ability_num = 1 | notes = * A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first. * Bells can be detonated by [[melee attack]]s. | tips = * T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}. | interactions = {{AbilityInteraction | interaction = ability range | state = partial | text = * Increases bell's radius. * Does '''not''' increase bell's travel distance. }} {{AbilityInteraction | interaction = debuff resist | text = * Reduces duration of both [[Move Slow]] and accuracy debuffs applied when a bell explodes. * Does '''not''' affect an unexploded Bell's slow. }} {{AbilityInteraction | interaction = dispel | text = * Cleanses both [[Move Slow]] and debuff accuracy. * Using [[Dispel Magic]] while being inside an unexploded bell's aura will not remove slow but will heal and give other bonuses. }} {{AbilityInteraction | interaction = unstoppable | state = partial | text = * Dispels and protects against [[Move Slow]]. * Does not dispel or protect against the accuracy debuff. }} }} {{AbilitySection | hero_name = The Doorman | ability_num = 2 | notes = * A door can only be placed on vertical surfaces; a door cannot be placed on ceilings, floors or any slopes. * A door cannot be placed if any unit is too close to a wall where the placement is about to be. Note that casting {{AbilityIcon|Hotel Guest}} removes the player collision and may be used to overcome this restriction. * Placing a Door breaks any [[Golden Statues]] and [[Boxes]] that were close to the doorway. * Unpaired door do not have collisions. For example if a door stretches over its placement it's possible to shoot through it. * The doors' duration is indicated by a progress bar above them, and a counter above the ability button. * Doors cannot be closed for {{DataProp|Doorway|DoorwayCloseCooldown}}s after the second door is placed. * If any player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the ''entrance'' door. If a player enters a door dragged by {{AbilityIcon|Luggage Cart}}, the urn is dropped at the ''exit'' door. | tips = * T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright. ** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute. ** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room. | interactions = {{AbilityInteraction | interaction = cooldown | state = partial | text = The {{DataProp|Doorway|DoorwayCloseCooldown}}s cooldown on closing doors is '''not''' affected by any cooldown reduction. }} {{AbilityInteraction | interaction = slowing hex | state = disabled | text = Doorway does '''not''' get disabled by [[Slowing Hex]] and other effects that disable movement-based abilities. }} }} {{AbilitySection | hero_name = The Doorman | ability_num = 3 | notes = * Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. * [[Walker]]s and [[Base Turret]]s will wait until the cart expires to consider the pushed enemy as a target. * The Doorman can use {{AbilityIcon|Doorway}} to push himself with an ally cart (see [[The_Doorman/Movement#Self_Cart|Self Cart]]). | tips = * Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | interactions = {{AbilityInteraction | interaction = ability duration | state = partial | text = * Increases T3 Stun duration. * Does '''not''' increase the cart's lifetime. }} {{AbilityInteraction | interaction = ability range | text = Increases cart's travel distance. Does not affect speed, meaning it also increases cart's lifetime. }} {{AbilityInteraction | interaction = debuff resist | state = partial | text = * Reduces duration of T3 stun. * Does '''not''' affect the card drag itself. }} {{AbilityInteraction | interaction = dispel | text = Any dispel immediately "drops" the target off the cart. }} {{AbilityInteraction | interaction = unstoppable | text = Becoming unstoppable immediately "drops" the target off the cart and protects from future applications of the ability. }} }} {{AbilitySection | hero_name = The Doorman | ability_num = 4 | notes = * Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. * The target player is considered "off the map" while on the Baroness, meaning they do not share ally presence-based effects, and do not contest the [[Unstable Rift]]. * The ability has a {{DataProp|Hotel Guest|AbilityChannelTime}}s channel time before the target is sent to the Baroness. During this time: ** The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. The same is true if the target successfully uses {{ItemIcon|Counterspell}} or cleanses the ability with {{ItemIcon|Indomitable}}. The T3 Unstoppable buff is only given after a successful channel. ** The target is frozen in place and cannot act, but is still vulnerable to other damage and effects. If the target dies within the channel time, the ult will not go on cooldown. ** The target's channels are '''not''' cancelled during this time, and any started casts can still finish (e.g. {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}}). When Hotel Guest's channel finishes, the target gets interrupted and sent to the Baroness. *** If the target is {{HeroIcon|Ivy}} during {{AbilityIcon|Air Drop}} she will drop the bomb/ally immediately at the start of the channel. * When returning from the Baroness, players receive a fading [[Time Slow]] for 1s. * A target cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} or {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. {{HeroIcon|Sinclair}} also cannot cast {{AbilityIcon|Spectral Assistant}} while inside the Baroness. | tips = * Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades. * The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim. | interactions = {{AbilityInteraction | interaction = ability duration | state = partial | text = * Increases T2 Stun duration. * Does '''not''' affect the duration of target's stay in the hotel. }} {{AbilityInteraction | interaction = cooldown | state = partial | text = T3 shortened cooldown is '''not''' affected by percentage-based Cooldown Reduction items (e.g. {{ItemIcon|Compress Cooldown}}) but it is affected by {{ItemIcon|Witchmail}} and {{ItemIcon|Refresher}}. }} {{AbilityInteraction | interaction = debuff resist | state = partial | text = * Reduces duration of a post-checkout Time Slow as well as T2 stun. * Does '''not''' affect the time in the Baroness. }} {{AbilityInteraction | interaction = indomitable | text = * Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown. * In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point. }} {{AbilityInteraction | interaction = unstoppable | text = * Being Unstoppable prevents the Doorman from casting Hotel Guest on the player. * Becoming Unstoppable while inside the Baronness can help prevent post-checkout Time Slow and T2 stun. }} }}
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