The Doorman: Difference between revisionsGive feedback
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| release_date = August 22, 2025 | | release_date = August 22, 2025 | ||
| pronouns = He/Him | | pronouns = He/Him | ||
}}{{Quotation|2=Hurting them is fine, but ''vexing'' them is even better.}} | }}{{Quotation|2=Hurting them is fine, but ''vexing'' them is even better.|4=Doorman_upgrade_power1_04.mp3}} | ||
'''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel. | '''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his '''[[The Doorman#Call Bell|Call Bell]]''' leaves nearby enemies disoriented, and his high-speed '''[[The Doorman#Luggage Cart|Luggage Cart]]''' knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his '''[[The Doorman#Doorway|Doorway]]''' whenever the need arises. And only the most special of enemies get to experience the '''[[The Doorman#Hotel Guest|trip of a lifetime to The Baroness Hotel]]'''. | ||
A self-described "Fledgling God" and | A self-described "Fledgling God" and a cosmic being of some repute, the Doorman planned to experience this plane for only a few weeks. After growing bored of wanton murder and torment, he since decided to remain as a simple doorman within the New York service industry to continue observing humanity's curious behavior. | ||
The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). | The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). | ||
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| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first | * A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first. | ||
* Bells can be detonated by [[melee attack]]s. | * Bells can be detonated by [[melee attack]]s. | ||
| tips = | | tips = | ||
* T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}. | * T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}. | ||
| interactions = | |||
{{AbilityInteraction | interaction = ability range | state = partial | text = | |||
* Increases bell's radius. | |||
* Does '''not''' increase bell's travel distance. | |||
}} | |||
{{AbilityInteraction | interaction = debuff resist | text = | |||
* Reduces duration of both [[Move Slow]] and accuracy debuffs applied when a bell explodes. | |||
* Does '''not''' affect an unexploded Bell's slow. | |||
}} | |||
{{AbilityInteraction | interaction = dispel | text = | |||
* Cleanses both [[Move Slow]] and debuff accuracy. | |||
* Using [[Dispel Magic]] while being inside an unexploded bell's aura will not remove slow but will heal and give other bonuses. | |||
}} | |||
{{AbilityInteraction | interaction = unstoppable | state = partial | text = | |||
* Dispels and protects against [[Move Slow]]. | |||
* Does not dispel or protect against the accuracy debuff. | |||
}} | |||
}} | }} | ||
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| ability_num = 2 | | ability_num = 2 | ||
| notes = | | notes = | ||
* A door can only be placed on vertical surfaces; a door cannot be placed on ceilings, floors or any slopes. | |||
* A door cannot be placed if any unit is too close to a wall where the placement is about to be. Note that casting {{AbilityIcon|Hotel Guest}} removes the player collision and may be used to overcome this restriction. | |||
* Placing a Door breaks any [[Golden Statues]] and [[Boxes]] that were close to the doorway. | |||
* Unpaired door do not have collisions. For example if a door stretches over its placement it's possible to shoot through it. | |||
* The doors' duration is indicated by a progress bar above them, and a counter above the ability button. | * The doors' duration is indicated by a progress bar above them, and a counter above the ability button. | ||
* Doors cannot be closed for {{ | * Doors cannot be closed for {{DataProp|Doorway|DoorwayCloseCooldown}}s after the second door is placed. | ||
* If | * If any player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the ''entrance'' door. If a player enters a door dragged by {{AbilityIcon|Luggage Cart}}, the urn is dropped at the ''exit'' door. | ||
| tips = | | tips = | ||
* T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright. | * T3 upgrade allows making portals between the spawn room and Base Guardians. making it a powerful defensive tool as pushing an enemy into spawn is often enough to kill them outright. | ||
** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute. | ** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute. | ||
** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room. | ** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room. | ||
| interactions = | |||
{{AbilityInteraction | interaction = cooldown | state = partial | text = | |||
The {{DataProp|Doorway|DoorwayCloseCooldown}}s cooldown on closing doors is '''not''' affected by any cooldown reduction. | |||
}} | |||
{{AbilityInteraction | interaction = slowing hex | state = disabled | text = | |||
Doorway does '''not''' get disabled by [[Slowing Hex]] and other effects that disable movement-based abilities. | |||
}} | |||
}} | }} | ||
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| ability_num = 3 | | ability_num = 3 | ||
| notes = | | notes = | ||
* Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. | * Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. | ||
* [[Walker]]s and [[Base Turret]]s will wait until the cart expires to consider the pushed enemy as a target. | |||
* The Doorman can use {{AbilityIcon|Doorway}} to push himself with an ally cart (see [[The_Doorman/Movement#Self_Cart|Self Cart]]). | |||
| tips = | | tips = | ||
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | * Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | ||
| interactions = | |||
{{AbilityInteraction | interaction = ability duration | state = partial | text = | |||
* Increases T3 Stun duration. | |||
* Does '''not''' increase the cart's lifetime. | |||
}} | |||
{{AbilityInteraction | interaction = ability range | text = | |||
Increases cart's travel distance. Does not affect speed, meaning it also increases cart's lifetime. | |||
}} | |||
{{AbilityInteraction | interaction = debuff resist | state = partial | text = | |||
* Reduces duration of T3 stun. | |||
* Does '''not''' affect the card drag itself. | |||
}} | |||
{{AbilityInteraction | interaction = dispel | text = | |||
Any dispel immediately "drops" the target off the cart. | |||
}} | |||
{{AbilityInteraction | interaction = unstoppable | text = | |||
Becoming unstoppable immediately "drops" the target off the cart and protects from future applications of the ability. | |||
}} | |||
}} | }} | ||
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| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | |||
* The target player is considered "off the map" while on the Baroness, meaning they do not share ally presence-based effects, and do not contest the [[Unstable Rift]]. | |||
* The ability has a {{DataProp|Hotel Guest|AbilityChannelTime}}s channel time before the target is sent to the Baroness. During this time: | |||
** The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. The same is true if the target successfully uses {{ItemIcon|Counterspell}} or cleanses the ability with {{ItemIcon|Indomitable}}. The T3 Unstoppable buff is only given after a successful channel. | |||
** The target is frozen in place and cannot act, but is still vulnerable to other damage and effects. If the target dies within the channel time, the ult will not go on cooldown. | |||
** The target's channels are '''not''' cancelled during this time, and any started casts can still finish (e.g. {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}}). When Hotel Guest's channel finishes, the target gets interrupted and sent to the Baroness. | |||
*** If the target is {{HeroIcon|Ivy}} during {{AbilityIcon|Air Drop}} she will drop the bomb/ally immediately at the start of the channel. | |||
* When returning from the Baroness, players receive a fading [[Time Slow]] for 1s. | * When returning from the Baroness, players receive a fading [[Time Slow]] for 1s. | ||
* | * A target cannot activate abilities that would allow them to teleport back to [[the Cursed Apple]] from the Baroness or vice-versa, such as {{HeroIcon|Pocket}}'s {{AbilityIcon|Flying Cloak}} or {{HeroIcon|Mirage}}'s {{AbilityIcon|Traveler}}. {{HeroIcon|Sinclair}} also cannot cast {{AbilityIcon|Spectral Assistant}} while inside the Baroness. | ||
| tips = | | tips = | ||
* Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades. | * Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades. | ||
* The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim. | * The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim. | ||
| interactions = | |||
{{AbilityInteraction | interaction = ability duration | state = partial | text = | |||
* Increases T2 Stun duration. | |||
* Does '''not''' affect the duration of target's stay in the hotel. | |||
}} | |||
{{AbilityInteraction | interaction = cooldown | state = partial | text = | |||
T3 shortened cooldown is '''not''' affected by percentage-based Cooldown Reduction items (e.g. {{ItemIcon|Compress Cooldown}}) but it is affected by {{ItemIcon|Witchmail}} and {{ItemIcon|Refresher}}. | |||
}} | |||
{{AbilityInteraction | interaction = debuff resist | state = partial | text = | |||
* Reduces duration of a post-checkout Time Slow as well as T2 stun. | |||
* Does '''not''' affect the time in the Baroness. | |||
}} | |||
{{AbilityInteraction | interaction = indomitable | text = | |||
* Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown. | |||
* In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point. | |||
}} | |||
{{AbilityInteraction | interaction = unstoppable | text = | |||
* Being Unstoppable prevents the Doorman from casting Hotel Guest on the player. | |||
* Becoming Unstoppable while inside the Baronness can help prevent post-checkout Time Slow and T2 stun. | |||
}} | |||
}} | }} | ||
== Street Brawl == | |||
=== Ability Changes === | |||
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | |||
Apart from [[Street Brawl#Heroes|global changes]], The Doorman does '''not''' have any special modifications for his abilities in Street Brawl. | |||
=== Item Draft === | |||
{{HeroStreetBrawlItems|The Doorman}} | |||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D_Model|The Doorman}} | |||
===Weapon=== | |||
{{3D Model|The Doorman Weapon|size=240px}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Doorman card.png|The Doorman portrait | File:Doorman card.png|The Doorman portrait | ||
File:Doorman Gloat.png|Gloat portrait for The Doorman | |||
File:Doorman Critical.png|Critical health portrait for The Doorman | |||
File:The Doorman.png|The Doorman icon | File:The Doorman.png|The Doorman icon | ||
File:The Doorman Render.png|The Doorman's in-game render | File:The Doorman Render.png|The Doorman's in-game render | ||
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File:Doorman Reference Sheet.png|The Doorman reference sheet | File:Doorman Reference Sheet.png|The Doorman reference sheet | ||
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | ||
File:The Doorman Weapon.png|The Doorman weapon - ''Service With A Smile'' | File:The Doorman Weapon.png|The Doorman weapon - ''Service With A Smile'' | ||
File:Doorman doors.png|Doors at 50% duration | File:Doorman doors.png|Doors at 50% duration | ||
File:Baroness Hotel Guest Interior.png|Baroness Hotel map | File:Baroness Hotel Guest Interior.png|Baroness Hotel map | ||
</gallery> | |||
=== Typography === | |||
<gallery> | |||
File:Doorman name.svg|The Doorman name typography | |||
File:The Doorman name pt-br.svg|The Doorman Brazilian Portuguese typography | |||
File:Doorman french.svg|The Doorman French typography | |||
File:Doorman italian.svg|The Doorman Italian typography | |||
File:Doorman polish.svg|The Doorman Polish typography | |||
File:Doorman schinese.svg|The Doorman Simplified Chinese typography | |||
File:Doorman russian.svg|The Doorman typography for Russian and Ukrainian | |||
File:Doorman spanish.svg|The Doorman typography for Spanish and Spanish-Latin America | |||
File:Doorman turkish.svg|The Doorman Turkish typography | |||
</gallery> | |||
=== Removed/Unused content === | |||
<gallery> | |||
File:Doorman hud psd.png|Unfinished Doorman model art | File:Doorman hud psd.png|Unfinished Doorman model art | ||
</gallery> | </gallery> | ||
== Trivia == | == Trivia == | ||
[[File:Kaori doorman.png|thumb|Kaori's comments on Doorman's voice actor]] | |||
* A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon on the ''Deadlock'' forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain. | * A possible inspiration for the Doorman is the hero concept [https://forums.playdeadlock.com/threads/support-hero-concept-frynd-leeman-an-inhuman-innkeeper.40606 Frynd Leeman] by player Onennon on the ''Deadlock'' forums. Like the Doorman, Frynd is a tall, gaunt, ancient, mysterious figure who works a service job (originally an innkeeper) to learn more about humans, and uses keys as his weapon. Abilities include opening door portals in the map, summoning a magic cart, and opening a portal to their domain. | ||
* The Doorman has longer taunt voice lines that play for an enemy if they are killed inside the Baroness. | * The Doorman has longer taunt voice lines that play for an enemy if they are killed inside the Baroness. | ||
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* According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door. | * According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door. | ||
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | * The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | ||
* The Doorman | * The Doorman contains several references to another one of Valve's games, [[wikipedia:Portal_(video_game)|''Portal'']], a first person puzzle game in which the player has access to a device that can open connected pairs of blue and orange portals on surfaces. | ||
** His Doorway ability functions almost identically to the aforementioned portals, and shares the same blue and orange color scheme. Additionally, the sound effects for placing the doors are very similar to corresponding sound effects from the ''Portal'' series. | |||
***The same blue and orange color scheme can also be seen on the small doors in his reload animation and the different colors for his Luggage Cart. | |||
**The Doorman often strikes an exaggerated, highly angular running pose that bears a strong resemblance to the "running stick figure" iconography seen commonly throughout the ''Portal'' series, such as on the [https://theportalwiki.com/wiki/Category:Chamber_info_icons test chamber infographics] or the [https://theportalwiki.com/wiki/File:Portal2.png Portal 2 logo]. This pose can be seen in his [[:File:The Doorman Render.png|character render]], his dash animation, and when placing one of his Doorways. | |||
*The Doorman's model/animations were likely developed using {{HeroIcon|Mirage}} as a base due to both characters having a similar build and one-handed weapon stance. This is more easily seen in [https://youtu.be/IjMCKfP7qow?t=2699 older footage] from shortly after his release, where he directly used Mirage's heavy melee and parry animations. | |||
* According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | * According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | ||
* "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | * "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | ||
* The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.<ref>[[Update:August 29, 2025]]</ref> | * The Doorman had the closest winning difference in the [[Six New Heroes]] contest, beating {{HeroIcon|Paige}} by only 0.85%.<ref>[[Update:August 29, 2025]]</ref> | ||
* | * The Doorman is called '''Alphonse''' in the French localization, notably using a proper name instead of a job title. | ||
* In the game ''[[wikipedia:Slay_the_Spire_II|Slay the Spire 2]]'', the boss [https://slaythespire.wiki.gg/wiki/Slay_the_Spire_2:Doormaker Doormaker] was inspired by the Doorman.<ref>2026-06-19 - Slay the Spire 2: "[https://store.steampowered.com/news/app/2868840/view/667242081733838607?l=english The Neowsletter - June 2026]" on Steam - Casey: ''"Doormaker isn't a Worm reference, I was playing too much Deadlock."''</ref> | |||
== References == | == References == | ||