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| release_date = August 22, 2025 | | release_date = August 22, 2025 | ||
| pronouns = He/Him | | pronouns = He/Him | ||
}}{{Quotation|2=Hurting them is fine, but ''vexing'' them is even better.}} | }}{{Quotation|2=Hurting them is fine, but ''vexing'' them is even better.|4=Doorman_upgrade_power1_04.mp3}} | ||
'''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his Call Bell leaves nearby enemies disoriented, and his high-speed Luggage Cart knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his Doorway whenever the need arises. And only the most special of enemies get to experience the trip of a lifetime to The Baroness Hotel. | '''The Doorman''' is a [[Hero]] in ''[[Deadlock]]''. He's proper, he's polite, but the humble Doorman of [[Baroness Hotel|The Baroness Hotel]] is more than meets the eye. A brisk ring of his '''[[The Doorman#Call Bell|Call Bell]]''' leaves nearby enemies disoriented, and his high-speed '''[[The Doorman#Luggage Cart|Luggage Cart]]''' knocks them right off their feet. Do you find yourself getting lost easily in the streets of Manhattan? Don't worry, The Doorman is here to provide a shortcut with his '''[[The Doorman#Doorway|Doorway]]''' whenever the need arises. And only the most special of enemies get to experience the '''[[The Doorman#Hotel Guest|trip of a lifetime to The Baroness Hotel]]'''. | ||
A self-described "Fledgling God" and | A self-described "Fledgling God" and a cosmic being of some repute, the Doorman planned to experience this plane for only a few weeks. After growing bored of wanton murder and torment, he since decided to remain as a simple doorman within the New York service industry to continue observing humanity's curious behavior. | ||
The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). | The Doorman was released on [[Update:August 22, 2025|August 22, 2025]] as the third hero of the [[Update:August 18, 2025|Six New Heroes]] update (second winner of hero vote). | ||
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| notes = | | notes = | ||
* Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. | * Luggage Cart does not stun or interrupt but applies forced movement. Enemies can still use abilities and items while being dragged. | ||
* The Doorman | * [[Walker]]s and [[Base Turret]]s will wait until the cart expires to consider the pushed enemy as a target. | ||
* The Doorman can use {{AbilityIcon|Doorway}} to push himself with an ally cart (see [[The_Doorman/Movement#Self_Cart|Self Cart]]). | |||
| tips = | | tips = | ||
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | * Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | ||
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| notes = | | notes = | ||
* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | * Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | ||
* The target player is considered "off the map" while on the Baroness, meaning they do not share ally presence-based effects, and do not contest the [[Unstable Rift]]. | |||
* The ability has a {{DataProp|Hotel Guest|AbilityChannelTime}}s channel time before the target is sent to the Baroness. During this time: | * The ability has a {{DataProp|Hotel Guest|AbilityChannelTime}}s channel time before the target is sent to the Baroness. During this time: | ||
** The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. T3 Unstoppable buff is only given after a successful channel. | ** The Doorman is only able to move very slowly and is restricted from any other action. Getting interrupted (or dying) during the channel prevents the ability from taking effect but still puts it on cooldown. The same is true if the target successfully uses {{ItemIcon|Counterspell}} or cleanses the ability with {{ItemIcon|Indomitable}}. The T3 Unstoppable buff is only given after a successful channel. | ||
** The target is frozen in place and cannot act. | ** The target is frozen in place and cannot act, but is still vulnerable to other damage and effects. If the target dies within the channel time, the ult will not go on cooldown. | ||
** The target's channels are '''not''' cancelled during this time, and any started casts can still finish (e.g. {{HeroIcon|Yamato}}'s {{AbilityIcon|Power Slash}}). When Hotel Guest's channel finishes, the target gets interrupted and sent to the Baroness. | |||
*** If the target is {{HeroIcon|Ivy}} during {{AbilityIcon|Air Drop}} she will drop the bomb/ally immediately at the start of the channel. | *** If the target is {{HeroIcon|Ivy}} during {{AbilityIcon|Air Drop}} she will drop the bomb/ally immediately at the start of the channel. | ||
* When returning from the Baroness, players receive a fading [[Time Slow]] for 1s. | * When returning from the Baroness, players receive a fading [[Time Slow]] for 1s. | ||
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}} | }} | ||
}} | }} | ||
== Street Brawl == | |||
=== Ability Changes === | |||
<!--For fresh data see [[Deadlock:Street Brawl Ability Changes]] --> | |||
Apart from [[Street Brawl#Heroes|global changes]], The Doorman does '''not''' have any special modifications for his abilities in Street Brawl. | |||
=== Item Draft === | |||
{{HeroStreetBrawlItems|The Doorman}} | |||
== Backstory == | == Backstory == | ||
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== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== 3D model == | |||
{{3D_Model|The Doorman}} | |||
===Weapon=== | |||
{{3D Model|The Doorman Weapon|size=240px}} | |||
== Gallery == | == Gallery == | ||
<gallery> | <gallery> | ||
File:Doorman card.png|The Doorman portrait | File:Doorman card.png|The Doorman portrait | ||
File:Doorman | File:Doorman Gloat.png|Gloat portrait for The Doorman | ||
File:Doorman Critical.png|Critical health portrait for The Doorman | File:Doorman Critical.png|Critical health portrait for The Doorman | ||
File:The Doorman.png|The Doorman icon | File:The Doorman.png|The Doorman icon | ||
File:The Doorman Render.png|The Doorman's in-game render | File:The Doorman Render.png|The Doorman's in-game render | ||
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File:Doorman Reference Sheet.png|The Doorman reference sheet | File:Doorman Reference Sheet.png|The Doorman reference sheet | ||
File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | File:Baroness Reference Sheet.png|Baroness Hotel reference sheet | ||
File:The Doorman Weapon.png|The Doorman weapon - ''Service With A Smile'' | |||
File:Doorman doors.png|Doors at 50% duration | |||
File:Baroness Hotel Guest Interior.png|Baroness Hotel map | |||
</gallery> | |||
=== Typography === | |||
<gallery> | |||
File:Doorman name.svg|The Doorman name typography | File:Doorman name.svg|The Doorman name typography | ||
File:The Doorman name pt-br.svg|The Doorman Brazilian typography | File:The Doorman name pt-br.svg|The Doorman Brazilian Portuguese typography | ||
File:Doorman french.svg|The Doorman French typography | File:Doorman french.svg|The Doorman French typography | ||
File:Doorman italian.svg|The Doorman Italian typography | File:Doorman italian.svg|The Doorman Italian typography | ||
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File:Doorman spanish.svg|The Doorman typography for Spanish and Spanish-Latin America | File:Doorman spanish.svg|The Doorman typography for Spanish and Spanish-Latin America | ||
File:Doorman turkish.svg|The Doorman Turkish typography | File:Doorman turkish.svg|The Doorman Turkish typography | ||
</gallery> | |||
=== Removed/Unused content === | |||
<gallery> | |||
File:Doorman hud psd.png|Unfinished Doorman model art | File:Doorman hud psd.png|Unfinished Doorman model art | ||
</gallery> | </gallery> | ||
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* According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door. | * According to leaks and datamining, a previous version of the Baroness was designed more like a randomized labyrinth in which players had to find the exit door. | ||
* The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | * The Doorman was one of the heroes in a private build who was accidentally leaked on stream in May 2025. | ||
* The Doorman | * The Doorman contains several references to another one of Valve's games, [[wikipedia:Portal_(video_game)|''Portal'']], a first person puzzle game in which the player has access to a device that can open connected pairs of blue and orange portals on surfaces. | ||
* | ** His Doorway ability functions almost identically to the aforementioned portals, and shares the same blue and orange color scheme. Additionally, the sound effects for placing the doors are very similar to corresponding sound effects from the ''Portal'' series. | ||
***The same blue and orange color scheme can also be seen on the small doors in his reload animation and the different colors for his Luggage Cart. | |||
**The Doorman often strikes an exaggerated, highly angular running pose that bears a strong resemblance to the "running stick figure" iconography seen commonly throughout the ''Portal'' series, such as on the [https://theportalwiki.com/wiki/Category:Chamber_info_icons test chamber infographics] or the [https://theportalwiki.com/wiki/File:Portal2.png Portal 2 logo]. This pose can be seen in his [[:File:The Doorman Render.png|character render]], his dash animation, and when placing one of his Doorways. | |||
*The Doorman's model/animations were likely developed using {{HeroIcon|Mirage}} as a base due to both characters having a similar build and one-handed weapon stance. This is more easily seen in [https://youtu.be/IjMCKfP7qow?t=2699 older footage] from shortly after his release, where he directly used Mirage's heavy melee and parry animations. | |||
* According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | * According to developer [[Kaori (developer)|Kaori]], the Doorman's voice actor is a stage actor on his first video game role.<ref>2025-08-19 - [[Kaori (developer)|Kaori]]; Deadlock Discord - ''"[Doorman's voice is a] stage actor, this is his first video game"''</ref> | ||
* "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | * "At Your Service in the Hideout" is displayed as one's status in the in-game Friends List when playing as The Doorman in the [[Hideout]]. | ||