The Doorman: Difference between revisions

Abilities: summarized and clarified that hotel damage can also be avoided on a successful exit
Abilities: wording
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| ability_num = 4
| ability_num = 4
| notes =
| notes =
* When returning from the Baroness, players receive a [[Time Slow]] that decays from 100% to 0% over 1s.
* When returning from the Baroness, players receive a fading [[Time Slow]] for 1s.
* If the player falls off the platforms, they are sent back to the beginning of the map.
* If the player falls off the platforms, they are sent back to the beginning of the map.
* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.
* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction.