The Doorman: Difference between revisionsGive feedback
Use the new interaction registry in AbilityInteraction calls; box text unchanged (with help from vergir-bot LLM) |
m add more interactions |
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| ability_num = 1 | | ability_num = 1 | ||
| notes = | | notes = | ||
* A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first | * A thrown bell travels '''45m''' forward or until it hits an obstacle, whichever happens first. | ||
* Bells can be detonated by [[melee attack]]s. | * Bells can be detonated by [[melee attack]]s. | ||
| tips = | | tips = | ||
* T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}. | * T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}. | ||
| interactions = | | interactions = | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = ability range | state = partial | text = | ||
| interaction = debuff resist | * Increases bell's radius. | ||
| text = | * Does '''not''' increase bell's travel distance. | ||
}} | |||
{{AbilityInteraction | interaction = debuff resist | text = | |||
* Reduces duration of both [[Move Slow]] and accuracy debuffs applied when a bell explodes. | * Reduces duration of both [[Move Slow]] and accuracy debuffs applied when a bell explodes. | ||
* Does '''not''' affect an unexploded Bell's slow. | * Does '''not''' affect an unexploded Bell's slow. | ||
}} | }} | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = dispel | text = | ||
| interaction = dispel | |||
| text = | |||
* Cleanses both [[Move Slow]] and debuff accuracy. | * Cleanses both [[Move Slow]] and debuff accuracy. | ||
* Using [[Dispel Magic]] while being inside an unexploded bell's aura will not remove slow but will heal and give other bonuses. | * Using [[Dispel Magic]] while being inside an unexploded bell's aura will not remove slow but will heal and give other bonuses. | ||
}} | }} | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = unstoppable | state = partial | text = | ||
| interaction = unstoppable | |||
| state = partial | |||
| text = | |||
* Dispels and protects against [[Move Slow]]. | * Dispels and protects against [[Move Slow]]. | ||
* Does not dispel or protect against the accuracy debuff. | * Does not dispel or protect against the accuracy debuff. | ||
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| notes = | | notes = | ||
* The doors' duration is indicated by a progress bar above them, and a counter above the ability button. | * The doors' duration is indicated by a progress bar above them, and a counter above the ability button. | ||
* Doors cannot be closed for {{DataProp|Doorway|DoorwayCloseCooldown}}s after the second door is placed | * Doors cannot be closed for {{DataProp|Doorway|DoorwayCloseCooldown}}s after the second door is placed. | ||
* If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door. | * If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door. | ||
| tips = | | tips = | ||
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** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room. | ** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room. | ||
| interactions = | | interactions = | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = cooldown | state = partial | text = | ||
| interaction = slowing hex | The {{DataProp|Doorway|DoorwayCloseCooldown}}s cooldown on closing doors is '''not''' affected by any cooldown reduction. | ||
| state = disabled | }} | ||
| text = | {{AbilityInteraction | interaction = slowing hex | state = disabled | text = | ||
Doorway does '''not''' get disabled by [[Slowing Hex]] and other effects that disable movement-based abilities. | |||
}} | }} | ||
}} | }} | ||
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* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | * Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}. | ||
| interactions = | | interactions = | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = ability duration | state = partial | text = | ||
| interaction = debuff resist | * Increases T3 Stun duration. | ||
| state = partial | * Does '''not''' increase the cart's lifetime. | ||
| text = | }} | ||
{{AbilityInteraction | interaction = ability range | text = | |||
Increases cart's travel distance. Does not affect speed, meaning it also increases cart's lifetime. | |||
}} | |||
{{AbilityInteraction | interaction = debuff resist | state = partial | text = | |||
* Reduces duration of T3 stun. | * Reduces duration of T3 stun. | ||
* Does '''not''' affect the card drag itself. | * Does '''not''' affect the card drag itself. | ||
}} | }} | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = dispel | text = | ||
| interaction = dispel | Any dispel immediately "drops" the target off the cart. | ||
| text = | |||
}} | }} | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = unstoppable | text = | ||
| interaction = unstoppable | Becoming unstoppable immediately "drops" the target off the cart and protects from future applications of the ability. | ||
| text = | |||
}} | }} | ||
}} | }} | ||
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* The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim. | * The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim. | ||
| interactions = | | interactions = | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = ability duration | state = partial | text = | ||
| interaction = debuff resist | * Increases T2 Stun duration. | ||
| state = partial | * Does '''not''' affect the duration of target's stay in the hotel. | ||
| text = | }} | ||
{{AbilityInteraction | interaction = cooldown | state = partial | text = | |||
T3 shortened cooldown is not affected by percentage-based Cooldown Reduction items (e.g. {{ItemIcon|Compress Cooldown}}) but it is affected by {{ItemIcon|Witchmail}} and {{ItemIcon|Refresher}}. | |||
}} | |||
{{AbilityInteraction | interaction = debuff resist | state = partial | text = | |||
* Reduces duration of a post-checkout Time Slow as well as T2 stun. | * Reduces duration of a post-checkout Time Slow as well as T2 stun. | ||
* Does '''not''' affect the time in the Baroness. | * Does '''not''' affect the time in the Baroness. | ||
}} | }} | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = indomitable | text = | ||
| interaction = indomitable | |||
| text = | |||
* Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown. | * Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown. | ||
* In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point. | * In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point. | ||
}} | }} | ||
{{AbilityInteraction | {{AbilityInteraction | interaction = unstoppable | text = | ||
| interaction = unstoppable | |||
| text = | |||
* Being Unstoppable prevents the Doorman from casting Hotel Guest on the player. | * Being Unstoppable prevents the Doorman from casting Hotel Guest on the player. | ||
* Becoming Unstoppable while inside the Baronness can help prevent post-checkout Time Slow and T2 stun. | * Becoming Unstoppable while inside the Baronness can help prevent post-checkout Time Slow and T2 stun. | ||