The Doorman: Difference between revisions

FDDD1274 (talk | contribs)
m Trivia: added another Portal tidbit
Vergir (talk | contribs)
Add interactions to abilities! Feedback is welcome
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| tips =
| tips =
* T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}.
* T3 upgrade allows "stacking" several bells at once. This can be done for preparing high-damage bursts for the victim of {{AbilityIcon|Hotel Guest}}.
| interactions =
{{AbilityInteraction
| title = Debuff Resist
| type = negative
| iconfile = Debuff Reducer.png
| link = Debuff Resist
| text =
* Reduces duration of both [[Move Slow]] and accuracy debuffs applied when a bell explodes.
* Does '''not''' affect an unexploded Bell's slow.
}}
{{AbilityInteraction
| title = Dispel
| type = negative
| iconfile = Dispel Magic.png
| link = Dispel Magic
| text =
* Cleanses both [[Move Slow]] and debuff accuracy.
* Using [[Dispel Magic]] while being inside an unexploded bell's aura will not remove slow but will heal and give other bonuses.
}}
{{AbilityInteraction
| title = Unstoppable
| type = negative
| state = partial
| iconfile = Unstoppable.png
| link = Unstoppable
| text =
* Dispels and protects against [[Move Slow]].
* Does not dispel or protect against the accuracy debuff.
}}
}}
}}


Line 37: Line 66:
| notes =
| notes =
* The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
* The doors' duration is indicated by a progress bar above them, and a counter above the ability button.
* Doors cannot be closed for {{#invoke:Abilities|get_ability_prop|Doorway|DoorwayCloseCooldown}}s after the second door is placed. This is not affected by [[Ability Cooldown|Cooldown Reduction]] items.
* Doors cannot be closed for {{DataProp|Doorway|DoorwayCloseCooldown}}s after the second door is placed. This is not affected by [[Ability Cooldown|Cooldown Reduction]] items.
* If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door.
* If the player enters a door while carrying the {{PageRef|Soul Urn}}, the urn is dropped at the entrance door.
| tips =
| tips =
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** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute.
** Some Ability Range investment allows placing portal between the spawn room and [[Walker|walkers]], making this maneuver easier to execute.
** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
** With big enough investment into Ability Range and Spirit Power it is possible to make a portal between Spawn room and Midboss room.
| interactions =
{{AbilityInteraction
| title = Slowing Hex
| type = info
| state = disabled
| iconfile = Slowing Hex.png
| link = Slowing Hex
| text =
* Doorway does '''not''' get disabled by [[Slowing Hex]] and other effects that disable movement-based abilities.
}}
}}
}}


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| tips =  
| tips =  
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}.
* Luggage Cart can push enemies (and allies) through open {{AbilityIcon|Doorway}}.
| interactions =
{{AbilityInteraction
| title = Debuff Resist
| type = negative
| state = partial
| iconfile = Debuff Reducer.png
| link = Debuff Resist
| text =
* Reduces duration of T3 stun.
* Does '''not''' affect the card drag itself.
}}
{{AbilityInteraction
| title = Dispel
| type = negative
| iconfile = Dispel Magic.png
| link = Dispel Magic
| text =
* Any dispel immediately "drops" the target off the cart.
}}
{{AbilityInteraction
| title = Unstoppable
| type = negative
| iconfile = Unstoppable.png
| link = Unstoppable
| text =
* Becoming unstoppable immediately "drops" the target off the cart and protects from future applications of the ability.
}}
}}
}}


Line 66: Line 132:
* Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
* Applying [[Movement Slow|movement slow]] to a target before casting Hotel Guest (e.g. {{AbilityIcon|Call Bell}}, {{ItemIcon|Cold Front}}) makes it more likely the victim triggers extra damage and T2/T3 upgrades.
* The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim.
* The "turning keys" animation on target's body is a good indicator to time throwing a {{AbilityIcon|Call Bell}} or launching {{AbilityIcon|Luggage Cart}} into returning victim.
| interactions =
{{AbilityInteraction
| title = Debuff Resist
| type = negative
| state = partial
| iconfile = Debuff Reducer.png
| link = Debuff Resist
| text =
* Reduces duration of a post-checkout Time Slow as well as T2 stun.
* Does '''not''' affect the time in the Baroness.
}}
{{AbilityInteraction
| title = Indomitable
| type = negative
| iconfile = Indomitable.png
| link = Indomitable
| text =
* Prevents Hotel Guest from teleporting target to the Baroness. The ability still goes on cooldown.
* In a rare case Indomitable becomes available while already inside Baronness it will trigger on hotel checkout, preventing nothing. If the Doorman has T2 stun, it will apply to the target after the checkout since Indomitable have been already used at that point.
}}
{{AbilityInteraction
| title = Unstoppable
| type = negative
| iconfile = Unstoppable.png
| link = Unstoppable
| text =
* Being Unstoppable prevents the Doorman from casting Hotel Guest on the player.
* Becoming Unstoppable while inside the Baronness can help prevent post-checkout Time Slow and T2 stun.
}}
}}
}}