The Doorman: Difference between revisionsGive feedback
Jump to navigation
Jump to search
Gammaton32 (talk | contribs) →Abilities: summarized and clarified that hotel damage can also be avoided on a successful exit |
Gammaton32 (talk | contribs) →Abilities: wording |
||
| Line 50: | Line 50: | ||
| ability_num = 4 | | ability_num = 4 | ||
| notes = | | notes = | ||
* When returning from the Baroness, players receive a [[Time Slow]] | * When returning from the Baroness, players receive a fading [[Time Slow]] for 1s. | ||
* If the player falls off the platforms, they are sent back to the beginning of the map. | * If the player falls off the platforms, they are sent back to the beginning of the map. | ||
* Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | * Players can avoid the damage by becoming [[Status Effects#Invincibility|invincible]], such as with {{ItemIcon|Ethereal Shift}} or {{HeroIcon|Dynamo}}'s {{AbilityIcon|Quantum Entanglement}}, or by blocking the damage with {{ItemIcon|Counterspell}}. This works both on a successful exit (if used before the fadeout) and a failed one. However, in the latter case, it will still trigger the T3 cooldown reduction. | ||