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m →Weapon: add weapon card |
RainbowGem2 (talk | contribs) added proper cards for Tokamak's abilities. |
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== Abilities == | == Abilities == | ||
Tokamak has four abilities | Tokamak has four abilities, although they are missing most of their UI Data. The following is a recreation of what said missing UI Data was.<br> | ||
<tabber> | |||
|-|(1) Hot Shot= | |||
{{ | |||
Ability card v2/Card | |||
| name=Hot Shot | |||
| icon=Hot Shot.png | |||
| duration=1 | |||
| num_of_charges=2 | |||
| charge_cooldown=1 | |||
| cooldown=32 | |||
| info1_desc=Blast your enemies with a jet of superheated plasma. Deals additional damage when the heat guage is in the red. Triples heat dissipation while active. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=55 | |||
| key=DPS | |||
| icon=AttributeIconTechShieldHealth.png | |||
| icon_color=Purple | |||
| label=Normal DPS | |||
|scale_type=spirit | |||
|scale_value=0.36 | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=90 | |||
| key=DPS | |||
| type=tech_damage | |||
| icon_color=Purple | |||
| label=Hot DPS | |||
|scale_type=spirit | |||
|scale_value=0.589 | |||
}} | |||
1 | | upgrade1= | ||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = +1 Charges | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''+0.5''' Channel Duration | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+16''' Normal DPS and '''+0.105''' Normal DPS Scale and '''+48''' Hot DPS and '''+0.314''' Hot DPS Scale | |||
}} | |||
}} | |||
|-|(2) Dying Star= | |||
{{ | |||
Ability card v2/Card | |||
| name=Dying Star | |||
| icon=Dying Star.png | |||
| range=20 | |||
| cooldown=25 | |||
| info1_desc=Launch forward damaging all enemies near where you land, knocking them into the air. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=80 | |||
| key=Damage | |||
| icon=AttributeIconTechShieldHealth.png | |||
| icon_color=Purple | |||
| label=Damage | |||
|scale_type=spirit | |||
|scale_value=0.524 | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''+3m''' Explosion Radius | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''-7.5''' Cooldown | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+80''' Damage and '''+0.524''' Damage Scale | |||
}} | |||
}} | |||
|-|(3) Blinding Radiance= | |||
{{ | |||
Ability card v2/Card | |||
| name=Blinding Radiance | |||
| icon=Blinding Radiance.png | |||
| duration=6 | |||
| range=40 | |||
| cooldown=48 | |||
| info1_desc=Bring your core to the brink of criticality, blinding and damaging any that look in your direction. Damage increases when enemies look directly at you. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=16 | |||
| key=Damage | |||
| icon=AttributeIconTechShieldHealth.png | |||
| icon_color=Purple | |||
| label=Max DPS | |||
|scale_type=spirit | |||
|scale_value=0.104 | |||
}} | |||
| info1_mainbox2= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=20% | |||
| key=Bullet Evasion | |||
| icon=GenericProperty.png | |||
| icon_color=Grey | |||
| label=Bullet Evasion Chance | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''-14s''' Cooldown | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''+20%''' Bullet Evasion Chance | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''+24''' Max DPS | |||
}} | |||
}} | |||
|-|(4) Plasma Cannon= | |||
{{ | |||
Ability card v2/Card | |||
| name=Plasma Cannon | |||
| icon=Plasma Cannon.png | |||
| range=100 | |||
| cooldown=127 | |||
| info1_desc=Collect targets until ready to unload. Each shot is '''0.6s''' apart. | |||
| info1_mainbox1= | |||
{{Template:Ability card v2/Card/MainBox | |||
| value=190 | |||
| key=Damage | |||
| icon=AttributeIconTechShieldHealth.png | |||
| icon_color=Purple | |||
| label=Damage | |||
|scale_type=spirit | |||
|scale_value=1.572 | |||
}} | |||
| upgrade1= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 1 | |||
| description = '''-0.2s''' Delay Between Shots | |||
}} | |||
| upgrade2= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 2 | |||
| description = '''+50''' Damage and '''+1.572''' Damage Scale | |||
}} | |||
| upgrade3= | |||
{{Template:Ability card v2/Card/UpgradeBox | |||
| cost = 5 | |||
| description = '''-47s''' Cooldown | |||
}} | |||
}} | |||
</tabber> | |||
Additionally, remnants of two more abilities can be found in the localization files: | Additionally, remnants of two more abilities can be found in the localization files: | ||