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{{Update history table/row | {{Update history table/row | ||
| update = May 19 | | update = {{Update link|May|19|2025}} | ||
| changes = | | changes = | ||
* Bonus Health increased from 110 to 125 | * Bonus Health increased from 110 to 125 | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 8 | | update = {{Update link|May|8|2025}} | ||
| changes = | | changes = | ||
* Cost increased from 3000 to 3200. | * Cost increased from 3000 to 3200. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = February 25 | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
* Added new proc sound. | * Added new proc sound. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 21 | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* Now grants +15% Melee Resistance | * Now grants +15% Melee Resistance | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 11 | | update = {{Update link|October|11|2024}} | ||
| changes = | | changes = | ||
* Now scales with cooldown again. | * Now scales with cooldown again. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 10 | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* Pulse interval is now fixed and does not get reduced with cooldown reduction. | * Pulse interval is now fixed and does not get reduced with cooldown reduction. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 26 | | update = {{Update link|September|26|2024}} | ||
| changes = | | changes = | ||
* Health Bonus increased from 140 to 160. | * Health Bonus increased from 140 to 160. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = September 12 | | update = {{Update link|September|12|2024}} | ||
| changes = | | changes = | ||
* Health increased from +125 to +140. | * Health increased from +125 to +140. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = August 29 | | update = {{Update link|August|29|2024}} | ||
| changes = | | changes = | ||
* Spirit damage scaling increased from 0.2 to 0.24. | * Spirit damage scaling increased from 0.2 to 0.24. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = July 18 | | update = {{Update link|July|18|2024}} | ||
| changes = | | changes = | ||
* Target count increased from 1 to 2. | * Target count increased from 1 to 2. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = June 6 | | update = {{Update link|June|6|2024}} | ||
| changes = | | changes = | ||
* Interval improved from 2s to 1.5s. | * Interval improved from 2s to 1.5s. | ||