Torment Pulse: Difference between revisionsGive feedback
Removed the note that the ticks between torment pulse get reduced by cooldown reduction. Added Escalating Exposure as an example of an effect that can be stacked with this item. |
Gammaton32 (talk | contribs) →Notes: wording |
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{{Infobox item | {{Infobox item/auto|Torment Pulse| sound1 = tormentpulse proc 01.mp3}} | ||
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{{ItemSummary|{{#var:item_key_or_en}}}} | |||
== Notes == | == Notes == | ||
*Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}. | |||
* {{HeroIcon|Rem}} deals damage with Torment Pulse while following a teammate with {{AbilityIcon|Tag Along}}, also benefitting from the increased item range and spirit power from Tag Along's upgrades. | |||
== | == Sources of Melee Damage == | ||
Apart from light and heavy melee attacks, some hero abilities are also considered to deal melee damage. Generally if an ability scales with melee damage, its damage is reduced by [[Melee Resist]]. | |||
=== Melee damage abilities === | |||
{{AbilityTable|Melee|hide=Light Melee Scaling,Notes}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
{{ | == Navigation == | ||
{{Item Navbox}} | |||