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| <div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;">
| | {{Infobox item/auto|Torment Pulse| sound1 = tormentpulse proc 01.mp3}} |
| <tabber>
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| Default=
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| {{Infobox item | |
| | item_name = Torment Pulse | |
| | item_stat1 = +{{ItemData|{{#var:item_key_or_en}}|BonusHealth}} [[Bonus Health]]
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| | item_stat2 = +{{ItemData|{{#var:item_key_or_en}}|MeleeResistPercent}} [[Melee Resist]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_tech_damage_pulse_desc|item_name={{#var:item_key_or_en}}}}
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| | passive1_cooldown = {{ItemData|{{#var:item_key_or_en}}|AbilityCooldown}}s
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| | passive1_stat1 = {{ItemData|{{#var:item_key_or_en}}|DamagePulseAmount}} [[Spirit Damage|Pulse Damage]]
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| | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|DamagePulseRadius}} Pulse Radius
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| | sound1 = tormentpulse proc 01.mp3
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| }}
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| |-|
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| Enhanced=
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| {{Infobox item
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| | enhanced = true
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| | item_name = Torment Pulse
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| | item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]]
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| | item_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MeleeResistPercent|prefix=+|suffix=|noicon=true}} [[Melee Resist]]
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| | passive1_description = {{#invoke:Lang|get_string|upgrade_tech_damage_pulse_desc|item_name={{#var:item_key_or_en}}}}
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| | passive1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}}
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| | passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamagePulseAmount|prefix=|suffix=|noicon=true}} [[Spirit Damage|Pulse Damage]]
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| | passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamagePulseRadius|prefix=|suffix=|noicon=true}} Pulse Radius
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| | sound1 = tormentpulse proc 01.mp3 | |
| }} | |
| </tabber>
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| </div>
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| '''Torment Pulse''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Melee Resist]] to the purchasing hero. It periodically (every {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, scales with item cooldown) deals [[Spirit Damage]] to the 2 closest enemies.
| | {{ItemSummary|{{#var:item_key_or_en}}}} |
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| It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}.
| | == Notes == |
| | *Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}. |
| | * {{HeroIcon|Rem}} deals damage with Torment Pulse while following a teammate with {{AbilityIcon|Tag Along}}, also benefitting from the increased item range and spirit power from Tag Along's upgrades. |
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| == Notes == | | == Sources of Melee Damage == |
| Torment Pulse can be useful for constantly activating ability and item effects that depend on dealing spirit damage, such as {{ItemIcon|Bullet Resist Shredder}} and {{ItemIcon|Escalating Exposure}}.
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| | Apart from light and heavy melee attacks, some hero abilities are also considered to deal melee damage. Generally if an ability scales with melee damage, its damage is reduced by [[Melee Resist]]. |
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| | === Melee damage abilities === |
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| | {{AbilityTable|Melee|hide=Light Melee Scaling,Notes}} |
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| == Update history == | | == Update history == |
| {{Update history}} | | {{Update history}} |
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| | == Navigation == |
| {{Item Navbox}} | | {{Item Navbox}} |