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TheMilkMan (talk | contribs) Switched to using new template |
Wrap Infobox item into Default/Enhanced tabber (BOT) |
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | |||
<tabber> | |||
Default= | |||
{{Infobox item | {{Infobox item | ||
| item_name = Torment Pulse | | item_name = Torment Pulse | ||
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| sound1 = tormentpulse proc 01.mp3 | | sound1 = tormentpulse proc 01.mp3 | ||
}} | }} | ||
|-| | |||
Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Torment Pulse | |||
| item_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BonusHealth|prefix=+|suffix=|noicon=true}} [[Bonus Health]] | |||
| item_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|MeleeResistPercent|prefix=+|suffix=|noicon=true}} [[Melee Resist]] | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_tech_damage_pulse_desc|item_name={{#var:item_key_or_en}}}} | |||
| passive1_cooldown = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|AbilityCooldown|prefix=|suffix=s|noicon=true}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamagePulseAmount|prefix=|suffix=|noicon=true}} [[Spirit Damage|Pulse Damage]] | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DamagePulseRadius|prefix=|suffix=|noicon=true}} Pulse Radius | |||
| sound1 = tormentpulse proc 01.mp3 | |||
}} | |||
</tabber> | |||
</div> | |||
'''Torment Pulse''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Melee Resist]] to the purchasing hero. It periodically (every {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, scales with item cooldown) deals [[Spirit Damage]] to the 2 closest enemies. | '''Torment Pulse''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that provides [[Bonus Health]] and [[Melee Resist]] to the purchasing hero. It periodically (every {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|AbilityCooldown}}s, scales with item cooldown) deals [[Spirit Damage]] to the 2 closest enemies. | ||