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Removed the note that the ticks between torment pulse get reduced by cooldown reduction. Added Escalating Exposure as an example of an effect that can be stacked with this item. |
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{{Infobox item | {{Infobox item | ||
| item_name = Torment Pulse | |||
| item_name = Torment Pulse | | item_type = Spirit | ||
| item_type = Spirit | | item_tier = 3 | ||
| | | souls = 3,000 | ||
| | | has_components = false | ||
| has_components = false | | has_active1 = false | ||
| has_active1 = false | | has_iscomponentof = false | ||
| has_iscomponentof = false | | item_stat1 = +160 [[Bonus Health]] | ||
| item_stat1 = +160 [[Bonus Health]] | | item_stat2 = +15% Melee Resist | ||
| item_stat2 = +6 [[Spirit Power]] | | item_stat2 = +6 [[Spirit Power]] | ||
| has_passive1 = true | | has_passive1 = true | ||
| passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby. | | passive1_description = Periodically deals '''Spirit Damage''' to the two closest enemies nearby. | ||
| passive1_stat1 = 40 Pulse Damage | |||
| passive1_stat2 = 9m Pulse '''Radius''' | |||
}} | }} | ||
'''Torment Pulse''' is a Tier 3 [[Spirit]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero. It periodically (every 1.5s, scaled with cooldown) deals [[Spirit Damage]] to the 2 closest enemies. | '''Torment Pulse''' is a Tier 3 [[Spirit]] [[Item]] that provides [[Bonus Health]] and [[Spirit Power]] to the purchasing hero. It periodically (every 1.5s, scaled with cooldown) deals [[Spirit Damage]] to the 2 closest enemies. | ||
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{{Update history}} | {{Update history}} | ||
{{ | {{Item Navbox}} | ||