Toxic Bullets: Difference between revisions

mNo edit summary
Vergir (talk | contribs)
Use reducibleheal param for HealingSources to filter out non-reducible healing
 
(32 intermediate revisions by 15 users not shown)
Line 1: Line 1:
{{Infobox item
{{Infobox item/auto|Toxic Bullets| sound1 = toxic proc 01.mp3}}
| item_name            = Toxic Bullets
| item_type            = Weapon
| item_tier            = 3
| has_components      = false
| has_passive1        = true
| has_passive2        = false
| has_active1          = false
| has_iscomponentof    = false
| item_stat1          = +100 [[Bonus Health]]
| souls                = 3,000
| passive1_description = Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage''' of their '''Max Health''' over time. Also applies '''Healing Reduction''' on the bleeding target.
| passive1_stat1      = 2.8%/sec [[Bleed]] Damage
| passive1_stat2      = -50% Healing Reduction (Conditional)
| passive1_stat3      = 3s Duration
| passive1_stat4      = 0.9% Buildup Per Shot
}}


'''Toxic Bullets''' is a Tier 3 Weapon [[item]] that causes bullets fired to build up a [[Status Effects#Bleed|bleed]] on enemies, and applies healing reduction to the target. It also increases max [[health]].
{{ItemSummary|{{#var:item_key_or_en}}}}
 
It can be purchased from the [[Shop]] for {{Souls|3,000}}.


== Notes ==
== Notes ==
* Bleed damage can kill.
* Bleed damage can kill.
* Bleed damage applies or "ticks" every half-second, dealing slightly over 1.4% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 8.4% max health spirit damage.
* The bleed effect is indicated by puddles of blood dropping from the player.
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]. The extra damage is applied proportionally. For instance, since Duration Extender adds .42 seconds to the bleed effect, the bleed will deal .588% extra spirit damage for a total of 8.988% max health spirit damage.
* Bleed damage applies or "ticks" every half-second, dealing slightly over 1.2% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 7.5% max health spirit damage.
* Headshots do not affect the buildup per shot.
* Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]].
* Light and Heavy Melee attacks count as one full shot each.
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage.
* Headshots do not affect the [[Build-Up]] per shot.
* Does ''not'' build-up with [[Melee Attack|melee]] hits, unlike other weapon build-up items ({{ItemIcon|Slowing Bullets}} etc.)
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.  
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.  
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced; moreover, it is difficult to effectively build bleed on troopers and T1 Denizens because of their low health (though it can be done with high-buildup characters and light melee strikes).
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage.
* The healing reduction only applies while the target is bleeding.
* The healing reduction only applies while the target is bleeding.
* The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 70%, and [[Leech]] and Toxic Bullets will apply an effect of 80%. The combination of Leech and Toxic Bullets is one of the most effective anti-heal strategies in the game.
* The healing reduction stacks with other sources of healing reduction. For instance, {{ItemIcon|Healbane}} and Toxic Bullets will apply a healing reduction effect of 55%.
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance.
* For characters with shotgun-style weapons that shoot pellets (Abrams, Calico, Yamato, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup.  
* For heroes with spreadshot weapons ({{HeroIcon|Abrams}}, {{HeroIcon|Calico}}, {{HeroIcon|Yamato}}, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup.  
* For characters with burst-fire weapons (Lash, Seven, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target.
* For characters with burst-fire weapons ({{HeroIcon|Lash}}, {{HeroIcon|Seven}}, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target.
* For characters with splash damage on their weapons (currently only Viscous and Yamato's alt-fires), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot.
* For characters with splash damage alternate fire weapons ({{HeroIcon|Viscous}} and {{HeroIcon|Yamato}}), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot.
* Shiv's alt-fire builds bleed identically to his primary fire.
* {{HeroIcon|Shiv}}'s alt-fire builds bleed identically to his primary fire.
 
== Buildup Per Shot ==
The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
{{Buildup|Toxic Bullets}}


== Bugs ==
== Affected healing ==
The in-game tooltip shows three green arrows next to the bleed damage, which normally indicates that a stat scales with Spirit, but the stat is fixed and does not scale whatsoever.


== Buildup Per Shot ==
Following abilities and items get their healing reduced by Toxic Bullets.
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
{| class="wikitable sortable mw-collapsible"
|+Buildup Per Shot
!Hero
!% per shot
|-
|{{HeroIcon|Abrams}}
|41
|-
|{{HeroIcon|Bebop}}
|8.1
|-
|{{HeroIcon|Calico}}
|18.1
|-
|{{HeroIcon|Dynamo}}
|22
|-
|{{HeroIcon|Grey Talon}}
|39
|-
|{{HeroIcon|Haze}}
|9.9
|-
|{{HeroIcon|Holliday}}
|34
|-
|{{HeroIcon|Infernus}}
|9.9
|-
|{{HeroIcon|Ivy}}
|7.1
|-
|{{HeroIcon|Kelvin}}
|22
|-
|{{HeroIcon|Lady Geist}}
|34
|-
|{{HeroIcon|Lash}}
|15.3
|-
|{{HeroIcon|McGinnis}}
|8.1
|-
|{{HeroIcon|Mirage}}
|28
|-
|{{HeroIcon|Mo & Krill}}
|16.6
|-
|{{HeroIcon|Paradox}}
|12.2
|-
|{{HeroIcon|Pocket}}
|36
|-
|{{HeroIcon|Seven}}
|15.3
|-
|{{HeroIcon|Shiv}}
|37
|-
|{{HeroIcon|THE MAGNIFICENT SINCLAIR}}
|28
|-
|{{HeroIcon|Vindicta}}
|19.6
|-
|{{HeroIcon|Viscous}}
|18.1
|-
|{{HeroIcon|Vyper}}
|6.2
|-
|{{HeroIcon|Warden}}
|22
|-
|{{HeroIcon|Wraith}}
|9
|-
|{{HeroIcon|Yamato}}
|31
|}


== Recommended heroes ==
{{HealingSources|reducibleheal}}
* {{HeroIcon|Infernus}}


== Update history ==
== Update history ==
{{Main|Toxic Bullets/Update history}}
{{Update history}}
{{Update history}}


== Gallery ==
<gallery>
File:Toxic bullets's previous icon.png|Toxic bullets's previous icon
</gallery>
== Navigation ==
{{Item Navbox}}
{{Item Navbox}}