Toxic Bullets: Difference between revisionsGive feedback
m bot edit made with jswikibot:: replace == Navigation == {{Item Navbox}} with == Navigation == {{Item Navbox}} |
Use reducibleheal param for HealingSources to filter out non-reducible healing |
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== Notes == | == Notes == | ||
* Bleed damage can kill. | * Bleed damage can kill. | ||
* The bleed effect is indicated by puddles of blood dropping from the player. | |||
* Bleed damage applies or "ticks" every half-second, dealing slightly over 1.2% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 7.5% max health spirit damage. | * Bleed damage applies or "ticks" every half-second, dealing slightly over 1.2% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 7.5% max health spirit damage. | ||
* Bleed Damage is considered Spirit Damage and is reduced by Spirit Resist. | * Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]]. | ||
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | * The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | ||
* Headshots do not affect the | * Headshots do not affect the [[Build-Up]] per shot. | ||
* | * Does ''not'' build-up with [[Melee Attack|melee]] hits, unlike other weapon build-up items ({{ItemIcon|Slowing Bullets}} etc.) | ||
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | * Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | ||
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but | * Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage. | ||
* The healing reduction only applies while the target is bleeding. | * The healing reduction only applies while the target is bleeding. | ||
* The healing reduction stacks with other sources of healing reduction. For instance, | * The healing reduction stacks with other sources of healing reduction. For instance, {{ItemIcon|Healbane}} and Toxic Bullets will apply a healing reduction effect of 55%. | ||
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance. | * The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance. | ||
* For | * For heroes with spreadshot weapons ({{HeroIcon|Abrams}}, {{HeroIcon|Calico}}, {{HeroIcon|Yamato}}, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup. | ||
* For characters with burst-fire weapons (Lash, Seven, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target. | * For characters with burst-fire weapons ({{HeroIcon|Lash}}, {{HeroIcon|Seven}}, etc.), the listed bleed buildup applies for each bullet rather than each burst. Landing a full burst as Lash, for instance, will build 45.9% of bleed on a target. | ||
* For characters with splash damage | * For characters with splash damage alternate fire weapons ({{HeroIcon|Viscous}} and {{HeroIcon|Yamato}}), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot. | ||
* Shiv's alt-fire builds bleed identically to his primary fire. | * {{HeroIcon|Shiv}}'s alt-fire builds bleed identically to his primary fire. | ||
== Buildup Per Shot == | == Buildup Per Shot == | ||
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed. | The item has a different [[Build-Up|buildup]] per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed. | ||
{{Buildup|Toxic Bullets}} | {{Buildup|Toxic Bullets}} | ||
== Affected healing == | |||
Following abilities and items get their healing reduced by Toxic Bullets. | |||
{{HealingSources|reducibleheal}} | |||
== Update history == | == Update history == | ||
{{Update history}} | {{Update history}} | ||
== Gallery == | |||
<gallery> | |||
File:Toxic bullets's previous icon.png|Toxic bullets's previous icon | |||
</gallery> | |||
== Navigation == | == Navigation == | ||
{{Item Navbox}} | {{Item Navbox}} | ||