Toxic Bullets: Difference between revisions

Vergir (talk | contribs)
Add list of affected abilities and items
Vergir (talk | contribs)
Use reducibleheal param for HealingSources to filter out non-reducible healing
 
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* Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]].
* Bleed Damage is considered [[Spirit Damage]] and is reduced by [[Spirit Resist]].
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage.
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage.
* Headshots do not affect the buildup per shot.
* Headshots do not affect the [[Build-Up]] per shot.
* Light and Heavy [[Melee Attack|Melee attacks]] count as one full shot each.
* Does ''not'' build-up with [[Melee Attack|melee]] hits, unlike other weapon build-up items ({{ItemIcon|Slowing Bullets}} etc.)
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.  
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.  
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage.
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but deals 50% damage.
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Following abilities and items get their healing reduced by Toxic Bullets.
Following abilities and items get their healing reduced by Toxic Bullets.


{{HealingSources}}
{{HealingSources|reducibleheal}}


== Update history ==
== Update history ==