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Gammaton32 (talk | contribs) →Buildup Per Shot: Sinclair |
m It's not that hard to build up on rejuvenated troopers and tier 3 monsters |
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* Light and Heavy Melee attacks count as one full shot each. | * Light and Heavy Melee attacks count as one full shot each. | ||
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | * Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | ||
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced | * Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced. | ||
* The healing reduction only applies while the target is bleeding. | * The healing reduction only applies while the target is bleeding. | ||
* The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 70%, and [[Leech]] and Toxic Bullets will apply an effect of 80%. The combination of Leech and Toxic Bullets is one of the most effective anti-heal strategies in the game. | * The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 70%, and [[Leech]] and Toxic Bullets will apply an effect of 80%. The combination of Leech and Toxic Bullets is one of the most effective anti-heal strategies in the game. | ||