Toxic Bullets: Difference between revisions

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m It's not that hard to build up on rejuvenated troopers and tier 3 monsters
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* Light and Heavy Melee attacks count as one full shot each.
* Light and Heavy Melee attacks count as one full shot each.
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.  
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed.  
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced; moreover, it is difficult to effectively build bleed on troopers and T1 Denizens because of their low health (though it can be done with high-buildup characters and light melee strikes).
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced.
* The healing reduction only applies while the target is bleeding.
* The healing reduction only applies while the target is bleeding.
* The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 70%, and [[Leech]] and Toxic Bullets will apply an effect of 80%. The combination of Leech and Toxic Bullets is one of the most effective anti-heal strategies in the game.
* The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 70%, and [[Leech]] and Toxic Bullets will apply an effect of 80%. The combination of Leech and Toxic Bullets is one of the most effective anti-heal strategies in the game.