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m The percent buildup shows differently on different heroes. Example noted. |
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|has_active1=false | |has_active1=false | ||
|has_iscomponentof=false | |has_iscomponentof=false | ||
|item_stat1=+100 Health|souls = 3000 | |item_stat1=+100 [[Health]]|souls = 3000 | ||
|passive1_description=Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target. | |passive1_description=Your bullets build up a '''Bleed''' on enemies, causing them to lose a '''percentage of their current health''' over time. Also applies '''Healing Reduction''' on the bleeding target. | ||
|passive1_cooldown= | |passive1_cooldown= | ||
|passive1_stat1=5%/sec Bleed Damage | |passive1_stat1=5%/sec [[Bleed]] Damage | ||
|passive1_stat2=-65% Healing Reduction | |passive1_stat2=-65% Healing Reduction | ||
|passive1_stat3=3s Duration | |passive1_stat3=3s Duration | ||
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* '''New''': Now grants <u>+100 Health</u> | * '''New''': Now grants <u>+100 Health</u> | ||
{{Items}} | {{Items}} | ||