Toxic Bullets: Difference between revisionsGive feedback
TheMilkMan (talk | contribs) Switched to using new template |
Wrap Infobox item into Default/Enhanced tabber (BOT) |
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<div style="float:right; clear:right; width:300px; margin:0 0 1em 1em;"> | |||
<tabber> | |||
Default= | |||
{{Infobox item | {{Infobox item | ||
| item_name = Toxic Bullets | | item_name = Toxic Bullets | ||
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| sound1 = toxic proc 01.mp3 | | sound1 = toxic proc 01.mp3 | ||
}} | }} | ||
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Enhanced= | |||
{{Infobox item | |||
| enhanced = true | |||
| item_name = Toxic Bullets | |||
| passive1_description = {{#invoke:Lang|get_string|upgrade_toxic_bullets_desc}} | |||
| passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DotHealthPercent|prefix=|suffix=|noicon=true}}/sec [[Status Effects#Bleed|Bleed Damage]] | |||
| passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent|prefix=|suffix=|noicon=true}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional) | |||
| passive1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DotDuration|prefix=|suffix=s|noicon=true}} Duration | |||
| passive1_stat4 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BuildUpPerShot|prefix=|suffix=|noicon=true}} Buildup Per Shot | |||
| sound1 = toxic proc 01.mp3 | |||
}} | |||
</tabber> | |||
</div> | |||
'''Toxic Bullets''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that causes bullets fired to build up a [[Status Effects#Bleed|Bleed]] on enemies, and applies healing reduction to the target. | '''Toxic Bullets''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that causes bullets fired to build up a [[Status Effects#Bleed|Bleed]] on enemies, and applies healing reduction to the target. | ||