Toxic Bullets: Difference between revisions

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== Buildup Per Shot ==
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 if the enemy hasn't been shot for some time. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
{| class="wikitable sortable"
{| class="wikitable sortable mw-collapsible"
|+
|+Buildup Per Shot
!Hero
!Hero
!% per shot
!% per shot
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== Update history ==
== Update history ==
{{Update history table
{{Main|Toxic Bullets/Update history|l1=Update history}}
| contents =
{{Update history}}
{{Update history table/row
 
| update = October 10, 2024
| changes =
*Buildup is now 15% slower.
}}
{{Update history table/row
| update = September 12, 2024
| changes =
*Added sound for Toxic Bullets proc.
}}
{{Update history table/row
| update = August 29, 2024
| changes =
*Heal Reduction increased from -55% to -65%.
*Bleed damage reduced from 6% to 5%.
*Now grants +100 Health.
}}
{{Update history table/row
| update = August 22, 2024
| changes =
*Fixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies.
}}
{{Update history table/row
| update = May 30, 2024
| changes =
*Now deals half damage against troopers and neutrals.
}}
}}
{{Item_Navbox}}
{{Item_Navbox}}
[[Category:Items]]
[[Category:Items]]