Toxic Bullets: Difference between revisionsGive feedback
Added new heroes and more notes |
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* Bleed damage can kill. | * Bleed damage can kill. | ||
* Bleed damage applies or "ticks" every half-second, dealing slightly over 1.4% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 8.4% max health spirit damage. | * Bleed damage applies or "ticks" every half-second, dealing slightly over 1.4% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 8.4% max health spirit damage. | ||
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]. The extra damage is applied proportionally. For instance, since Duration Extender adds .42 seconds to the bleed effect, the bleed will deal .588% extra spirit damage for a total of 8.988% spirit damage. | * The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration Extender]] and [[Decay]]. The extra damage is applied proportionally. For instance, since Duration Extender adds .42 seconds to the bleed effect, the bleed will deal .588% extra spirit damage for a total of 8.988% max health spirit damage. | ||
* Headshots do not affect the buildup per shot. | * Headshots do not affect the buildup per shot. | ||
* Light and Heavy Melee attacks count as one full shot each. | * Light and Heavy Melee attacks count as one full shot each. | ||