Toxic Bullets: Difference between revisionsGive feedback
Automated and removed the bugs section as those are no longer accurate. |
m 1. Duration Extender no loner applies on Toxic Bullets. 2. Healbane apply only 35% healing reduction. 3.Leech no longer apply healing reduction. |
||
| Line 15: | Line 15: | ||
== Notes == | == Notes == | ||
* Bleed damage can kill. | * Bleed damage can kill. | ||
* Bleed damage applies or "ticks" every half-second, dealing slightly over 1. | * Bleed damage applies or "ticks" every half-second, dealing slightly over 1.2% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 7.5% max health spirit damage. | ||
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Duration | * The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | ||
* Headshots do not affect the buildup per shot. | * Headshots do not affect the buildup per shot. | ||
* Light and Heavy Melee attacks count as one full shot each. | * Light and Heavy Melee attacks count as one full shot each. | ||
| Line 22: | Line 22: | ||
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced. | * Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced. | ||
* The healing reduction only applies while the target is bleeding. | * The healing reduction only applies while the target is bleeding. | ||
* The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of | * The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 55%. | ||
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance. | * The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. Once applied, the bleed damage itself is unaffected by distance. | ||
* For characters with shotgun-style weapons that shoot pellets (Abrams, Calico, Yamato, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup. | * For characters with shotgun-style weapons that shoot pellets (Abrams, Calico, Yamato, etc.), the listed bleed buildup applies on a shot where ''every'' pellet hits its target. The buildup is divided evenly between each pellet and missing one pellet will proportionally decrease buildup. | ||