Toxic Bullets: Difference between revisions

LVL (talk | contribs)
Removed scaling template
m top: Template Renaming
Line 3: Line 3:
| has_passive1        = true
| has_passive1        = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_toxic_bullets_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_toxic_bullets_desc}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotHealthPercent}}/sec [[Status_Effects#Bleed|Bleed Damage]]
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotHealthPercent}}/sec [[Status Effects#Bleed|Bleed Damage]]
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing_Reduction|Healing Reduction]] (Conditional)
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotDuration}}s Duration
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotDuration}}s Duration
| passive1_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
| passive1_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot