Toxic Bullets: Difference between revisions

Updated all buildup values, and added missing heroes
LVL (talk | contribs)
Added buildup table
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== Buildup Per Shot ==
== Buildup Per Shot ==
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
The item has a different buildup per shot depending on which hero purchased the item. The bleed only triggers on an enemy once the buildup reaches 100%, and the buildup decays back to 0 over time if the enemy has not been shot recently. Subsequent shots on a bleeding enemy (bullets or melee) refreshes the duration of the bleed.
{| class="wikitable sortable mw-collapsible"
{{Buildup|Toxic Bullets}}
|+Buildup Per Shot
!Hero
!% per shot
|-
|{{HeroIcon|Abrams}}
|37
|-
|{{HeroIcon|Bebop}}
|7.3
|-
|{{HeroIcon|Billy}}
|7.4
|-
|{{HeroIcon|Calico}}
|16.4
|-
|{{HeroIcon|The Doorman}}
|37
|-
|{{HeroIcon|Drifter}}
|29
|-
|{{HeroIcon|Dynamo}}
|19.7
|-
|{{HeroIcon|Grey Talon}}
|35
|-
|{{HeroIcon|Haze}}
|9
|-
|{{HeroIcon|Holliday}}
|30
|-
|{{HeroIcon|Infernus}}
|9
|-
|{{HeroIcon|Ivy}}
|6.5
|-
|{{HeroIcon|Kelvin}}
|19.7
|-
|{{HeroIcon|Lady Geist}}
|30
|-
|{{HeroIcon|Lash}}
|13.8
|-
|{{HeroIcon|McGinnis}}
|7.3
|-
|{{HeroIcon|Mina}}
|19
|-
|{{HeroIcon|Mirage}}
|25
|-
|{{HeroIcon|Mo & Krill}}
|15
|-
|{{HeroIcon|Paige}}
|32
|-
|{{HeroIcon|Paradox}}
|11
|-
|{{HeroIcon|Pocket}}
|33
|-
|{{HeroIcon|Seven}}
|13.8
|-
|{{HeroIcon|Shiv}}
|34
|-
|{{HeroIcon|Sinclair}}
|25
|-
|{{HeroIcon|Victor}}
|13.8
|-
|{{HeroIcon|Vindicta}}
|17.7
|-
|{{HeroIcon|Viscous}}
|16.4
|-
|{{HeroIcon|Vyper}}
|6.2
|-
|{{HeroIcon|Warden}}
|19.7
|-
|{{HeroIcon|Wraith}}
|8.2
|-
|{{HeroIcon|Yamato}}
|28
|}


== Update history ==
== Update history ==