Toxic Bullets: Difference between revisionsGive feedback
m Update example |
Update toxic bullets values from stealth patch |
||
| Line 31: | Line 31: | ||
|- | |- | ||
|{{HeroIcon|Abrams}} | |{{HeroIcon|Abrams}} | ||
| | |41 | ||
|- | |- | ||
|{{HeroIcon|Bebop}} | |{{HeroIcon|Bebop}} | ||
| | |8.1 | ||
|- | |- | ||
|{{HeroIcon|Dynamo}} | |{{HeroIcon|Dynamo}} | ||
| | |22 | ||
|- | |- | ||
|{{HeroIcon|Grey Talon}} | |{{HeroIcon|Grey Talon}} | ||
| | |39 | ||
|- | |- | ||
|{{HeroIcon|Haze}} | |{{HeroIcon|Haze}} | ||
| | |9.9 | ||
|- | |- | ||
|{{HeroIcon|Infernus}} | |{{HeroIcon|Infernus}} | ||
| | |9.9 | ||
|- | |- | ||
|{{HeroIcon|Ivy}} | |{{HeroIcon|Ivy}} | ||
| | |7.1 | ||
|- | |- | ||
|{{HeroIcon|Kelvin}} | |{{HeroIcon|Kelvin}} | ||
| | |22 | ||
|- | |- | ||
|{{HeroIcon|Lady Geist}} | |{{HeroIcon|Lady Geist}} | ||
| | |34 | ||
|- | |- | ||
|{{HeroIcon|Lash}} | |{{HeroIcon|Lash}} | ||
| | |15.3 | ||
|- | |- | ||
|{{HeroIcon|McGinnis}} | |{{HeroIcon|McGinnis}} | ||
| | |8.1 | ||
|- | |- | ||
|{{HeroIcon|Mirage}} | |{{HeroIcon|Mirage}} | ||
| | |28 | ||
|- | |- | ||
|{{HeroIcon|Mo & Krill}} | |{{HeroIcon|Mo & Krill}} | ||
| | |16.6 | ||
|- | |- | ||
|{{HeroIcon|Paradox}} | |{{HeroIcon|Paradox}} | ||
| | |12.2 | ||
|- | |- | ||
|{{HeroIcon|Pocket}} | |{{HeroIcon|Pocket}} | ||
| | |36 | ||
|- | |- | ||
|{{HeroIcon|Seven}} | |{{HeroIcon|Seven}} | ||
| | |15.3 | ||
|- | |- | ||
|{{HeroIcon|Shiv}} | |{{HeroIcon|Shiv}} | ||
| | |37 | ||
|- | |- | ||
|{{HeroIcon|Vindicta}} | |{{HeroIcon|Vindicta}} | ||
| | |22 | ||
|- | |- | ||
|{{HeroIcon|Viscous}} | |{{HeroIcon|Viscous}} | ||
| | |18.1 | ||
|- | |- | ||
|{{HeroIcon|Warden}} | |{{HeroIcon|Warden}} | ||
| | |22 | ||
|- | |- | ||
|{{HeroIcon|Wraith}} | |{{HeroIcon|Wraith}} | ||
| | |9 | ||
|- | |- | ||
|{{HeroIcon|Yamato}} | |{{HeroIcon|Yamato}} | ||
| | |31 | ||
|} | |} | ||
== Notes == | == Notes == | ||
* The % Buildup per shot is different per Hero. For example | * The % Buildup per shot is different per Hero. For example if a hero has 55% buildup per shot and only needs to shoot a target 2 times to cause them to Bleed, while if another hero has 9.6% buildup per shot would need 11 shots to cause a bleed. | ||
* The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance. | * The buildup per shot is also affected by weapon falloff, requiring more shots for the bleed to occur at further distances. The bleed damage itself is unaffected by distance. | ||