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* Light and Heavy Melee attacks count as one full shot each. | * Light and Heavy Melee attacks count as one full shot each. | ||
* Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | * Bleed does not build on any structures, such as [[Guardian]]s and [[Walker]]s. [[Mid-Boss|Mid-boss]] is also immune to bleed. | ||
* Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced. | * Bleed ''does'' build on [[Trooper]]s and [[Denizen]]s, but its damage is heavily reduced (50% effective). | ||
* The healing reduction only applies while the target is bleeding. | * The healing reduction only applies while the target is bleeding. | ||
* The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 55%. | * The healing reduction stacks with other sources of healing reduction. For instance, [[Healbane]] and Toxic Bullets will apply a healing reduction effect of 55%. | ||
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* For characters with splash damage on their weapons (currently only Viscous and Yamato's alt-fires), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot. | * For characters with splash damage on their weapons (currently only Viscous and Yamato's alt-fires), the listed bleed buildup applies in full regardless of whether a target was hit directly or indirectly with a shot. | ||
* Shiv's alt-fire builds bleed identically to his primary fire. | * Shiv's alt-fire builds bleed identically to his primary fire. | ||
== Buildup Per Shot == | == Buildup Per Shot == | ||