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| <tabber>
| | {{Infobox item/auto|Toxic Bullets| sound1 = toxic proc 01.mp3}} |
| Default=
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| {{Infobox item | |
| | item_name = Toxic Bullets
| |
| | passive1_description = {{#invoke:Lang|get_string|upgrade_toxic_bullets_desc}}
| |
| | passive1_stat1 = {{ItemData|{{#var:item_key_or_en}}|DotHealthPercent}}/sec [[Status Effects#Bleed|Bleed Damage]]
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| | passive1_stat2 = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| |
| | passive1_stat3 = {{ItemData|{{#var:item_key_or_en}}|DotDuration}}s Duration
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| | passive1_stat4 = {{ItemData|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
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| | sound1 = toxic proc 01.mp3
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| }}
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| |-|
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| Enhanced=
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| {{Infobox item
| |
| | enhanced = true
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| | item_name = Toxic Bullets
| |
| | passive1_description = {{#invoke:Lang|get_string|upgrade_toxic_bullets_desc}}
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| | passive1_stat1 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DotHealthPercent|prefix=|suffix=|noicon=true}}/sec [[Status Effects#Bleed|Bleed Damage]]
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| | passive1_stat2 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent|prefix=|suffix=|noicon=true}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| |
| | passive1_stat3 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|DotDuration|prefix=|suffix=s|noicon=true}} Duration
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| | passive1_stat4 = {{Enhanced/Upgrades|{{#var:item_key_or_en}}|BuildUpPerShot|prefix=|suffix=|noicon=true}} Buildup Per Shot
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| | sound1 = toxic proc 01.mp3 | |
| }} | |
| </tabber>
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| '''Toxic Bullets''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that causes bullets fired to build up a [[Status Effects#Bleed|Bleed]] on enemies, and applies healing reduction to the target. | | '''Toxic Bullets''' is a Tier {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|Tier}} {{#invoke:ItemData|get_type|{{#var:item_key_or_en}}}} [[Item]] that causes bullets fired to build up a [[Status Effects#Bleed|Bleed]] on enemies, and applies healing reduction to the target. |