Toxic Bullets: Difference between revisionsGive feedback
m →Update history: Template Renaming, replaced: == Update history == {{Main|Toxic Bullets/Update history|l1=Update history}} → == Update history == |
Added a note about the Passive damage behaviour. |
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* Bleed damage can kill. | * Bleed damage can kill. | ||
* Bleed damage applies or "ticks" every half-second, dealing slightly over 1.2% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 7.5% max health spirit damage. | * Bleed damage applies or "ticks" every half-second, dealing slightly over 1.2% max health spirit damage per tick. This means that, by default, bleed applies damage six times every time it is successfully built up for 7.5% max health spirit damage. | ||
* Bleed Damage is considered Spirit Damage and is reduced by Spirit Resist but does not proc Spirit Damage effects like [[Escalating Exposure]] or [[Mystic Slow]]. | |||
* The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | * The duration of the bleed is affected by the [[Ability Duration]] stat, such as from [[Superior Duration]]. The extra damage is applied proportionally. For instance, since Superior Duration adds .84 seconds to the bleed effect, the bleed will deal 2.1% extra spirit damage for a total of 9.6% max health spirit damage. | ||
* Headshots do not affect the buildup per shot. | * Headshots do not affect the buildup per shot. | ||