Toxic Bullets: Difference between revisions

LVL (talk | contribs)
Notes: Bleed damage can proc spirit damage effects.
TheMilkMan (talk | contribs)
Switched to using new template
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{{Infobox item
{{Infobox item
| item_name            = Toxic Bullets
| item_name            = Toxic Bullets
| has_passive1        = true
| passive1_description = {{#invoke:Lang|get_string|upgrade_toxic_bullets_desc}}
| passive1_description = {{#invoke:Lang|get_string|upgrade_toxic_bullets_desc}}
| passive1_stat1      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotHealthPercent}}/sec [[Status Effects#Bleed|Bleed Damage]]
| passive1_stat1      = {{ItemData|{{#var:item_key_or_en}}|DotHealthPercent}}/sec [[Status Effects#Bleed|Bleed Damage]]
| passive1_stat2      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat2      = {{ItemData|{{#var:item_key_or_en}}|HealAmpReceivePenaltyPercent}} [[Healing#Healing Reduction|Healing Reduction]] (Conditional)
| passive1_stat3      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|DotDuration}}s Duration
| passive1_stat3      = {{ItemData|{{#var:item_key_or_en}}|DotDuration}}s Duration
| passive1_stat4      = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
| passive1_stat4      = {{ItemData|{{#var:item_key_or_en}}|BuildUpPerShot}} Buildup Per Shot
| sound1              = toxic proc 01.mp3
| sound1              = toxic proc 01.mp3
}}
}}