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{{Update history table | {{Update history table | ||
| contents = | | contents = | ||
{{Update history table/row | {{Update history table/row | ||
| update = {{Update link|January|22| | | update = {{Update link|June|30|2026}} | ||
| changes = | |||
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after) | |||
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50% | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|28|2026}} | |||
| changes = | |||
* Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does) | |||
* Parrying a trooper now stuns the trooper | |||
* {{Undocumented}} Fixed Medic Trooper health packs healing more than intended | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|May|22|2026}} | |||
| changes = | |||
* Medic trooper heal duration increased from 2s to 4s (same overall heal amount) | |||
* When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower) | |||
* Medic Trooper heal increased from 12% missing hp to 13% | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|30|2026}} | |||
| changes = | |||
* Medic Trooper missing health percent heal reduced from 14% to 12% | |||
* Medic Trooper fixed regen growth per minute reduced from 3 to 2 | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|April|10|2026}} | |||
| changes = | |||
* Medic Trooper missing health percent heal reduced from 16% to 14% | |||
* Medic Trooper fixed regen growth per minute reduced from 4 to 3 | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|10|2026}} | |||
| changes = | |||
* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|March|6|2026}} | |||
| changes = | |||
* Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies) | |||
* Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die | |||
* Killing a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your push | |||
* Medic Troopers DPS grows by 3% per minute | |||
* Troopers now gain 7 HP regen when out of combat | |||
* Trooper wave interval increased from every 25s to every 20s starting at 35 minutes | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|February|12|2026}} | |||
| changes = | |||
* Troopers now get stronger for the specific lane that the shrine died in, rather than only after both shrines died (when both die, middle lane also gets improved) | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|30|2026}} | |||
| changes = | |||
[[Street Brawl]]: | |||
* Troopers now have 20% Spirit Resist. During overtime they have an additional 20% Spirit Resist. | |||
* Trooper Spawn Rate from: 20/20/20/15/15 to 18/18/15/15/15 | |||
* Trooper Overtime DPS bonus increased by 20% | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|January|22|2026}} | |||
| changes = | | changes = | ||
* New trooper models | * New trooper models | ||