Trooper/Update history: Difference between revisions

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{{Update history table
{{Update history table
| contents =
| contents =
{{Update history table/row
| update = {{Update link|June|30|2026}}
| changes =
* {{PageRef|Trooper}} bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
* {{PageRef|Trooper}} bounty ratio in the deniable flying orb increased from 40% to 50%
}}
{{Update history table/row
| update = {{Update link|May|28|2026}}
| changes =
* Parrying a trooper no longer resets your parry cooldown (however it won't end your parry early like a hero hit does)
* Parrying a trooper now stuns the trooper
* {{Undocumented}} Fixed Medic Trooper health packs healing more than intended
}}
{{Update history table/row
| update = {{Update link|May|22|2026}}
| changes =
* Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
* When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
* Medic Trooper heal increased from 12% missing hp to 13%
}}
{{Update history table/row
| update = {{Update link|April|30|2026}}
| changes =
* Medic Trooper missing health percent heal reduced from 14% to 12%
* Medic Trooper fixed regen growth per minute reduced from 3 to 2
}}
{{Update history table/row
| update = {{Update link|April|10|2026}}
| changes =
* Medic Trooper missing health percent heal reduced from 16% to 14%
* Medic Trooper fixed regen growth per minute reduced from 4 to 3
}}
{{Update history table/row
| update = {{Update link|March|10|2026}}
| changes =
* Super [[Trooper|troopers]] (when a lane [[Shrine|shrine]] is down) now have 15% less bounty
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|March|6|2026}}
| update = {{Update link|March|6|2026}}