Trooper/Update history: Difference between revisions

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Created page with "{{Update history table | contents = {{Update history table/row | update = May 21, 2025 | changes = * Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. * Trooper resistance near base reduced from 50% to 40% }} {{Update history table/row | update = May 19, 2025 | changes = * Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days) }} {{Update history table/row | update = M..."
 
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{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = May 27, 2025
| changes =
* Trooper resistance near base reduced from 40% to 35%.
}}
{{Update history table/row
{{Update history table/row
| update = May 21, 2025
| update = May 21, 2025
| changes =  
| changes =  
* Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
* Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
* Trooper resistance near base reduced from 50% to 40%
* Trooper resistance near base reduced from 50% to 40%.
}}
}}
{{Update history table/row
{{Update history table/row
| update = May 19, 2025
| update = May 19, 2025
| changes =  
| changes =  
* Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days)
* Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days).
}}
}}
{{Update history table/row
{{Update history table/row
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[ General ]
[ General ]
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
* Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
* Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
* Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio).
* Players can no longer Parry troopers
* Players can no longer Parry troopers.
* [[Trooper#Banner_Trooper|Medic Trooper]]: Heal no longer has charges (was 3)
* [[Trooper#Banner_Trooper|Medic Trooper]]: Heal no longer has charges (was 3).
* [[Trooper#Banner_Trooper|Medic Trooper]]: Cooldown reduced from 35s to 6s (this was the previous setup before)
* [[Trooper#Banner_Trooper|Medic Trooper]]: Cooldown reduced from 35s to 6s (this was the previous setup before).
* [[Trooper#Banner_Trooper|Medic Trooper]]: Fixed healing sometimes not functioning on bounce when there are walls nearby
* [[Trooper#Banner_Trooper|Medic Trooper]]: Fixed healing sometimes not functioning on bounce when there are walls nearby.
* [[Troopers]] will no longer aggro to you when you shoot them while they are attacking a [[Guardian]]
* [[Troopers]] will no longer aggro to you when you shoot them while they are attacking a [[Guardian]].


[ Trooper AI Fixes ]
[ Trooper AI Fixes ]
* [[Trooper#Melee_Trooper|Melee troopers]] will no longer see and follow players around corners and through veils
* [[Trooper#Melee_Trooper|Melee troopers]] will no longer see and follow players around corners and through veils.
* Smoothed out trooper navigation in some spots of the map where they need to drop down
* Smoothed out trooper navigation in some spots of the map where they need to drop down.
* [[Troopers]] that are attacking shrines are no longer distracted from their task by distant enemy troopers
* [[Troopers]] that are attacking shrines are no longer distracted from their task by distant enemy troopers.
* [[Troopers]] now know to cross the base and attack the other shrine once their near one is defeated
* [[Troopers]] now know to cross the base and attack the other shrine once their near one is defeated.
* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range
* Fixed a bug where troopers would rapidly change targets when multiple enemies are in range.
* Fixed a bug where troopers would fidget with their facing direction when walking without a target
* Fixed a bug where troopers would fidget with their facing direction when walking without a target.
* Fixed a bug where troopers would fear really steep stairs
* Fixed a bug where troopers would fear really steep stairs.
* Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
* Fixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight.
}}
}}
{{Update history table/row
{{Update history table/row
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| update = November 21, 2024
| update = November 21, 2024
| changes =
| changes =
[Misc Gameplay]
* Mid Boss trooper health for first spawn reduced from 95% to 70%.
* Mid Boss trooper health for first spawn reduced from 95% to 70%
* Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes).
* Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
* Trooper soul changed from 60/40% in the kill/orb to 65/35%.
* Trooper soul changed from 60/40% in the kill/orb to 65/35%
* Medic Trooper now has 3 charges of heal rather than 2.
* Medic Trooper now has 3 charges of heal rather than 2
}}
}}
{{Update history table/row
{{Update history table/row
| update = November 7, 2024
| update = November 7, 2024
| changes =
| changes =
[General Changes]
* Fixed some cases where troopers could get stuck in the base.
* Fixed some cases where troopers could get stuck in the base
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls).
[Misc Gameplay]
* Troopers no longer increase their bounty by 20% at 8 minutes.
* Troopers no longer change soul sharing rules after laning phase ends (meaning 2 heroes don't split souls)
* Troopers now take 28% more damage from [[Guardians]].
* Troopers no longer increase their bounty by 20% at 8 minutes
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes.
* Troopers now take 28% more damage from [[Guardians]]
* Mid Boss Rejuv Trooper Health increased by 30%.
* Troopers Spirit resist goes to 30% instead of 40% at 25 minutes
* Fixed Troopers resistance against Base Guardians not working properly.
* Mid Boss Rejuv Trooper Health increased by 30%
* Fixed Troopers resistance against Base Guardians not working properly
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 24, 2024
| update = October 24, 2024
| changes =
| changes =
[Misc Gameplay]
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying.
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying
* Trooper soul changed from 50/50% in the kill/orb to 60/40%.
* Trooper soul changed from 50/50% in the kill/orb to 60/40%
* Medic Trooper heal now has 2 charges; time between casts is 6s (does not consume a charge when healing other troopers, mainly affects waves pushing on their own).
* Medic Trooper heal now has 2 charges; time between casts is 6s [does not consume a charge when healing other troopers, mainly affects waves pushing on their own]
* Medic Trooper heal cooldown increased from 6s to 35s.
* Medic Trooper heal cooldown increased from 6s to 35s
* Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes.
 
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't).
 
* Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die).
* Troopers now gain +40% Spirit Resist gradually over 25 minutes, goes to 70% at 50 minutes
* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes.
* Backdoor protection detection range for troopers increased (harder to kill troopers approaching the objectives with long range spells to stall making the game think you are backdooring when you aren't)
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes.
* Backdoor protection removal now has a 20s buffer (so it doesn't go into protection mode immediately once creeps die)
 
* Walkers now have resist vs troopers starting at 60% and ending at -30% at 14 minutes
* Guardian resist vs troopers changed from starting at 70% and ending at -30% at 10 min to starting at 60% and ending at -35% at 8 minutes
}}
}}
{{Update history table/row
{{Update history table/row
| update = October 10, 2024
| update = October 10, 2024
| changes =
| changes =
[General Changes]
* Fixed troopers being unreliable to shoot while on the zipline.
* Fixed troopers being unreliable to shoot while on the zipline
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise.
* Adjusted Trooper tracer and muzzle effects for better alignment and lower visual noise
* Trooper death effects resolve quicker and more cleanly.
* Trooper death effects resolve quicker and more cleanly
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it).
[Misc Gameplay]
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min).
* Troopers attack range vs Lane [[Guardians]] reduced from 13.5m to 12m (they get closer to it)
* Trooper spawn/bounty lane end time changed from 10 min to 8 min.
* Guardians now take 70% less damage from troopers at the start of the game; this reduces by 10% per minute (max at +30% increased damage at 10 min)
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units).
* Trooper spawn/bounty lane end time changed from 10 min to 8 min
* {{HeroIcon|Bebop}}: {{AbilityIcon|Grapple Arm}} now also hits enemy troopers, killing them instantly.
* Shields no longer reduce damage or get depleted by NPC units (Troopers, Bosses etc, but still takes damage from player summoned units)
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%.
[Hero Changes]
* {{HeroIcon|Bebop}}: {{AbilityIcon|Hook}} now also hits enemy troopers, killing them instantly
* {{HeroIcon|McGinnis}}: {{AbilityIcon|Mini Turret}} damage reduction against troopers/neutrals increased from -40% to -50%
}}
}}
}}
}}