Trooper/Update history: Difference between revisionsGive feedback
June 17 |
July 29 update |
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{{Update history table/row | {{Update history table/row | ||
| update = June 17 | | update = {{Update link|July|29|2025}} | ||
| changes = | |||
* After 20 minutes, trooper spawn time is reduced from 30s to 25s. | |||
* Trooper bounty growth reduced from 1.5 to 1.2. | |||
* Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%. | |||
* Trooper: Walk speed increased from 6.1 to 6.3. | |||
* Trooper: Run speed increased from 11 to 13. | |||
}} | |||
{{Update history table/row | |||
| update = {{Update link|June|17|2025}} | |||
| changes = | | changes = | ||
* Trooper base bounty reduced from 132 to 120 | * Trooper base bounty reduced from 132 to 120 | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 27 | | update = {{Update link|May|27|2025}} | ||
| changes = | | changes = | ||
* Trooper resistance near base reduced from 40% to 35%. | * Trooper resistance near base reduced from 40% to 35%. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 21 | | update = {{Update link|May|21|2025}} | ||
| changes = | | changes = | ||
* Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. | * Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 19 | | update = {{Update link|May|19|2025}} | ||
| changes = | | changes = | ||
* Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days). | * Troopers now gain 50% resistance when they are in near the base (this has been 30% the past few days). | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = May 13 | | update = {{Update link|May|13|2025}} | ||
| changes = | | changes = | ||
* Troopers now gain 30% [[Damage Resistance|resistance]] when inside the enemy base. | * Troopers now gain 30% [[Damage Resistance|resistance]] when inside the enemy base. | ||
}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = April 17 | | update = {{Update link|April|17|2025}} | ||
| changes = | | changes = | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = February 25 | | update = {{Update link|February|25|2025}} | ||
| changes = | | changes = | ||
[ Soul Orb Mechanics ] | [ Soul Orb Mechanics ] | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 21 | | update = {{Update link|November|21|2024}} | ||
| changes = | | changes = | ||
* Mid Boss trooper health for first spawn reduced from 95% to 70%. | * Mid Boss trooper health for first spawn reduced from 95% to 70%. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = November 7 | | update = {{Update link|November|7|2024}} | ||
| changes = | | changes = | ||
* Fixed some cases where troopers could get stuck in the base. | * Fixed some cases where troopers could get stuck in the base. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 24 | | update = {{Update link|October|24|2024}} | ||
| changes = | | changes = | ||
* Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying. | * Trooper Soul Orbs now have a 90ms buffer to allow the server to do better calculations on who shot the orb first, to minimize latency advantages for denying. | ||
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}} | }} | ||
{{Update history table/row | {{Update history table/row | ||
| update = October 10 | | update = {{Update link|October|10|2024}} | ||
| changes = | | changes = | ||
* Fixed troopers being unreliable to shoot while on the zipline. | * Fixed troopers being unreliable to shoot while on the zipline. | ||