Trophy Collector: Difference between revisions

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{{Infobox item
{{Infobox item/auto|Trophy Collector| sound1 = trophy collector proc.mp3}}
| item_name = Trophy Collector
| has_components = true
| has_passive1 = true
| has_active1 = false
| item_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|BonusSprintSpeed}}/s [[Sprint Speed]]
| item_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|OutOfCombatHealthRegen}} [[Health Regen|Out of Combat Regen]]
| passive1_description = {{#invoke:Lang|get_string|upgrade_trophy_collector_desc}}
| passive1_stat1 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingBonusHealth}} [[Bonus Health]]
| passive1_stat2 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingBonusSprintSpeed}}/s [[Sprint Speed]]
| passive1_stat3 = +{{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingTechRangeMultiplier}} [[Ability Range]]
| passive1_stat4 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|StackingGoldPerMinute}} [[Souls]] per Minute
| passive1_stat5 = {{#invoke:ItemData|get_prop|{{#var:item_key_or_en}}|MaxStacks}} [[Stack|Max Stacks]]
| has_iscomponentof3 =
| component1_name = Sprint Boots
| sound1 = trophy collector proc.mp3
}}


'''Trophy Collector''' is a Tier 3 Vitality [[Items|Item]] that provides [[Sprint Speed]] and [[Health Regen|Out of Combat Regen]]. Its passive grants a [[Stack]] whenever the user gets a kill or assist. Each stack gives the user extra [[Health]], [[Sprint Speed]], [[Ability Range]], and [[Souls]] per Minute.
{{ItemSummary|{{#var:item_key_or_en}}}}


It can be purchased from the [[Shop]] for {{Souls|{{#invoke:ItemData|get_cost|{{#var:item_key_or_en}}}}}}, with its [[Component]], {{ItemIcon|Sprint Boots}}, making up {{Souls|{{#invoke:ItemData|get_cost|Sprint Boots}}}} of the cost.
== Notes ==
 
The in-game UI displays +0.2 Sprint Speed and +0.8% Ability Range per stack. These are incorrect and are result of rounding.
 
A list of units affected by the damage reduction: [[Unit|NPCs]]
 
== Stats and ROI ==
ROI (Return On Investment) refers to how long Trophy Collector takes to pay for its cost, based on how many souls it generates per minute.
{| class="wikitable mw-collapsible"
|+
!Kills
!Souls/min
!ROI [min]
!% each kill affects ROI
!Sprint Speed [m/s]
!Ability range [%]
|-
|1
|18
|88.9
|‑
|0.15
|0.75
|-
|2
|36
|44.4
|50
|0.3
|1.50
|-
|3
|54
|29.6
|33
|0.45
|2.25
|-
|4
|72
|22.2
|25
|0.60
|3.00
|-
|5
|90
|17.8
|20
|0.75
|3.75
|-
|6
|108
|14.8
|17
|0.90
|4.50
|-
|7
|126
|12.7
|14
|1.05
|5.25
|-
|8
|144
|11.1
|13
|1.20
|6.00
|-
|9
|162
|9.9
|11
|1.35
|6.75
|-
|10
|180
|8.9
|10
|1.50
|7.50
|-
|11
|198
|8.1
|9
|1.65
|8.25
|-
|12
|216
|7.4
|8
|1.80
|9.00
|-
|13
|234
|6.8
|8
|1.95
|9.75
|-
|14
|252
|6.4
|7
|2.10
|10.5
|-
|15
|270
|5.9
|7
|2.25
|11.25
|-
|16
|288
|5.6
|6
|2.4
|12.0
|}


== Update history ==
== Update history ==
{{Main|Trophy Collector/Update history|l1=Update history}}
{{Update history}}
{{Update history}}


{{Item Navbox}}
{{Item Navbox}}