Tunnel: Difference between revisions

Overview: more info
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If a hero requires an ability to enter vents and the ability duration runs out inside a vent or tunnel too small to walk/crouch on, the effect is different depending on the hero:
If a hero requires an ability to enter vents and the ability duration runs out inside a vent or tunnel too small to walk/crouch on, the effect is different depending on the hero:
* For {{HeroIcon|Calico}}, she will stay as Ava and start rapidly taking damage, and instantly transform when she exits to a walkable area.
* For {{HeroIcon|Calico}}, she will stay as Ava and start rapidly taking damage, and instantly transform back when she exits to a walkable area.
* For {{HeroIcon|Mo & Krill}}, they will instantly exit Burrow in one of the nearest walkable spaces either inside or outside the tunnels. {Whether they are pushed to the inside or outside seems to be inconsistent.}
* For {{HeroIcon|Mo & Krill}}, they will instantly exit Burrow in one of the nearest walkable spaces either inside or outside the tunnels. {Whether they are pushed to the inside or outside seems to be inconsistent.}