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{{Quotation|Vyper|Gotta be slippery in this business.}}
{{Movement Wiki}}
{{Quotation|[[Vyper]]|Gotta be slippery in this business.}}  
'''Universal Tech''' is movement tech that more than one character in the game can execute. These techniques are usually executable by most or all of the cast, though some involve specific interactions with a handful of characters.
'''Universal Tech''' is movement tech that more than one character in the game can execute. These techniques are usually executable by most or all of the cast, though some involve specific interactions with a handful of characters.
Note: Some movement tech articles use source units per second (u/s) instead of meters per second. Source units in ''Deadlock'' are equivalent to inches, and thus can be converted to meters at a rate of 39,37:1. The player's speed in units can be viewed with the [[Console commands|console command]] ''cl_showpos 1''.


Below is a list of all universal techniques currently in the game:
Below is a list of all universal techniques currently in the game:
 
* [[Walking]]
* [[Walking|Walking]]
** [[Walking/Sprinting|Sprinting]]
** [[Sprinting|Sprinting]]
* [[Stamina]]
* [[Stamina|Stamina]]
* [[Dashing]]
* [[Dashing|Dashing]]
** [[Dashing/Strafe Dashing|Strafe Dashing]]
** [[Strafe Dashing]]
** [[Dashing/Dash Jumping|Dash Jumping]]
* [[Jumping|Jumping]]
** [[Dashing/Dash Sliding|Dash Sliding]]
* [[Mantling|Mantling]]
** [[Dashing/Short Dash Crouch Cancelling|Short Dash Crouch Cancelling]]
** [[Mantle Glide]]
** [[Dashing/Instant Air Dash|Instant Air Dash]]
*** [[Superglide]]
** [[Dashing/Ag2 Dashing|Ag2 Dashing]]
**** [[Glide Wall Jump]]
* [[Jumping]]
* [[Crouching|Crouching]]
* [[Mantling]]
* [[Sliding|Sliding]]
** [[Mantling/Mantle Glide|Mantle Glide]]
* [[Transit Lines]]
*** [[Mantling/Superglide|Superglide]]
** [[Zipline Momentum Conservation]]
**** [[Mantling/Glide Wall Jump|Glide Wall Jump]]
** [[Zip Dash]]
* [[Crouching]]
** [[Small Zip Jump]]
* [[Sliding]]
** [[Zip Launch]]
* [[Ziplines]]
* [[Ropes/Movement|Ropes]]
** [[Ziplines/Zipline Momentum Conservation|Zipline Momentum Conservation]]
* [[Jump_pad/Movement|Vents]]
** [[Ziplines/Zip Dash|Zip Dash]]
** [[Ziplines/Small Zip Jump|Small Zip Jump]]
** [[Ziplines/Zip Launch|Zip Launch]]
* [[Ropes]]
* [[Jump pad]]
* [[Runes]]
* [[Runes]]
* [[Heavy Melee]]
* [[Heavy Melee]]
** [[Heavy Melee Cancel]]
** [[Heavy Melee/Heavy Melee Cancel|Heavy Melee Cancel]]
*** [[Heavy Melee Cancel Extension]]
*** [[Heavy Melee/Heavy Melee Cancel Extension|Heavy Melee Cancel Extension]]
** [[Hidden Melee]]
** [[Heavy Melee/Hidden Melee|Hidden Melee]]
* [[Wall Jumping]]
* [[Wall Jumping]]
** [[Corner Boost]]
** [[Wall Jumping/Corner Boost|Corner Boost]]
** [[Edge Boost]]
** [[Wall Jumping/Edge Boost|Edge Boost]]
** [[Fast Climb]]
** [[Wall Jumping/Fast Climb|Fast Climb]]
* [[Wall Sliding]]
* [[Dash Jumping]]
* [[Dash Sliding]]
* [[Short Dash Crouch Cancelling]]
* [[Air Strafing]]
* [[Air Strafing]]
* [[Bunnyhopping]]
* [[Bunnyhopping]]
** [[Slide Bunnyhopping]]
** [[Bunnyhopping/Slide Bunnyhopping|Slide Bunnyhopping]]
** [[Raw Bunnyhopping]]
** [[Bunnyhopping/Raw Bunnyhopping|Raw Bunnyhopping]]
* [[Instant Air Dash]]
* [[Crouch Gliding]]
* [[Crouch Gliding]]
* [[Dash Punch]]
* [[Parry Dash]]
* [[Ag2 Dashing]]
[[Category:Movement]][[Category:Universal_Tech]]
[[Category:Movement]][[Category:Universal_Tech]]

Latest revision as of 01:24, 12 August 2026

This article is part of the Deadlock Movement Wiki.

Gotta be slippery in this business.

Vyper

Universal Tech is movement tech that more than one character in the game can execute. These techniques are usually executable by most or all of the cast, though some involve specific interactions with a handful of characters.

Note: Some movement tech articles use source units per second (u/s) instead of meters per second. Source units in Deadlock are equivalent to inches, and thus can be converted to meters at a rate of 39,37:1. The player's speed in units can be viewed with the console command cl_showpos 1.

Below is a list of all universal techniques currently in the game: