Unstable Rift/Update history: Difference between revisions

From The Deadlock Wiki
Jump to navigation Jump to search
No edit summary
Fathom of the opera (talk | contribs)
unverified
Tags: Manual revert Visual edit
 
Line 1: Line 1:
{{Update history table
{{Update history table
| contents =  
| contents =  
{{Update history table/row
| update = {{Update link|July|13|2026}}
| changes =
* {{Undocumented}} New VFX for {{PageRef|Unstable Rift}}.
}}
{{Update history table/row
{{Update history table/row
| update = {{Update link|July|9|2026}}
| update = {{Update link|July|9|2026}}

Latest revision as of 09:12, 14 July 2026

Update Changes

July 9, 2026

  • Unstable Rift warning time reduced from 25s to 20s
  • Rift Troopers now have Spirit Resist (30/35/40/45%)
  • Rift Troopers now have Melee Resistance (25%)
  • Rift Troopers spawn interval increased from every 0.3s to 0.5s (spawns slightly more staggered)
  • Unstable Rift comeback resist aura radius increased from 20m to 35m
  • Rift Troopers max comeback count increased from 12 to 14

June 30, 2026

  • Urn running is now its own objective.
  • King of the Hill objective has been rethemed and renamed to "Unstable Rift"
  • Unstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
  • Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
  • Unstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
  • The team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
  • Rift Troopers drop no souls when killed
  • Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
  • Any players in the Unstable Rift Zone are now revealed on the minimap
  • Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
  • Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
  • Debug command: citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer

June 11, 2026

  • Urn give up time reduced from 75s to 60s
  • Urn bounty reduced by 10% (unreduced for trailing team)
  • (Undocumented) New voice lines for the Urn during depositing phase

June 4, 2026

  • Urn mechanics have been reworked.

Primary details:

  • Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
  • Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
  • The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)

Other Details:

  • Urn overall bounty reduced by 20% (unreduced for trailing team)
  • Progress radius is 20m
  • Progress rate is fixed regardless the number of allies in the area
  • Progress duration for favored/neutral/unfavored is 6/12/18s
  • If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
  • Increased time allowed to run the urn before taking damage by 10s
  • Trailing team sprint speed bonus from +4m to +5m
  • Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
  • Urn comeback resistance aura reduced from 60m to match the 20m progress radius
  • Drop off location is above the bridges on the side lanes, rather than below.