Unstable Rift/Update history: Difference between revisions

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patch notes refee to rift as a continuation of koth urn so this made sense to me. feel free to revert
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| update = {{Update link|June|30|2026}}
| update = {{Update link|June|30|2026}}
| changes =
| changes =
* {{PageRef|Soul Urn|alt_name=Urn}} running is now its own objective.
* King of the Hill objective has been rethemed and renamed to "Unstable Rift"
* King of the Hill objective has been rethemed and renamed to "Unstable Rift"
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
* Unstable Rift no longer requires an {{PageRef|Soul Urn|alt_name=Urn}} delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
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* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
* Unstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
* Debug command: <code>citadel_koth_dev_test_spawn</code> - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
* Debug command: <code>citadel_koth_dev_test_spawn</code> - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timer
}}
{{Update history table/row
| update = {{Update link|June|11|2026}}
| changes =
* Urn give up time reduced from 75s to 60s
* Urn bounty reduced by 10% (unreduced for trailing team)
* {{Undocumented}} New voice lines for the Urn during depositing phase
}}
{{Update history table/row
| update = {{Update link|June|4|2026}}
| changes =
* {{PageRef|Soul Urn|alt_name=Urn}} mechanics have been reworked.
Primary details:
* Delivering the urn now starts a king of the hill style capture point, rather than using melee to flip the urn back and forth.
* Both teams can progress at the same time, but the urn will only be fully claimed once there is only one team in the circle.
* The Urn runner now gets their normal 35% bonus bounty and stats immediately on initial deposit (rather than on deposit conclusion only if your team won it)
Other Details:
* Urn overall bounty reduced by 20% (unreduced for trailing team)
* Progress radius is 20m
* Progress rate is fixed regardless the number of allies in the area
* Progress duration for favored/neutral/unfavored is 6/12/18s
* If Urn has been in progress for over 75s, it will give up and throw all the souls as orbs into the sky (they will float for a long time)
* Increased time allowed to run the urn before taking damage by 10s
* Trailing team sprint speed bonus from +4m to +5m
* Urn comeback resistance now also grants +35% Debuff Resistance ontop of the 35% Bullet and Spirit Resistance
* Urn comeback resistance aura reduced from 60m to match the 20m progress radius
* Drop off location is above the bridges on the side lanes, rather than below.
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